Question Which VR headset is best for VAM?

Status
Not open for further replies.
I haven't had any issues with my Rift S in the year of having it. I have tried a Quest and an Index and loved the index, but couldn't justify the price.
I am keeping my eye on the upcoming HP reverb G2 though

Honestly, ANY VR headset is better than desktop for VAM
 
Upvote 0
I do like my Rift S but with all the updates killing some stuff. (not VAM) I'm thinking of going with the index but the wait time and cost make me think twice. WAM and the Rift S work great together.
 
Upvote 0
I do like my Rift S but with all the updates killing some stuff. (not VAM) I'm thinking of going with the index but the wait time and cost make me think twice. WAM and the Rift S work great together.

What makes index worth over 2000$? that's insane
 
Upvote 0
It is 1079 Euro with all necessary stuff. And it is sold out most of the time. It is a high quality HMD which is a little bit better in most of the features. If you want the best, this is the HMD for you. For VaM it has the advantage of the best tracking available atm, so that building hair in VR and using small sliders is no problem at all. It is sub-mm accurate and works with laser positioning. If you only want to take a first look at VR, having a standard head size/eye distance, and don't want to spend much money, go for a Rift S (don't know about hose update/incompatibility issues).
 
Upvote 0
It is 1079 Euro with all necessary stuff. And it is sold out most of the time. It is a high quality HMD which is a little bit better in most of the features. If you want the best, this is the HMD for you. For VaM it has the advantage of the best tracking available atm, so that building hair in VR and using small sliders is no problem at all. It is sub-mm accurate and works with laser positioning. If you only want to take a first look at VR, having a standard head size/eye distance, and don't want to spend much money, go for a Rift S (don't know about hose update/incompatibility issues).

it's the best consumer headset, but there are many more made for business use that have much better specs than the Index. Check this list of headsets.
I'd love to get my hands on a high end PIMAX one
 
Upvote 0
it's the best consumer headset, but there are many more made for business use that have much better specs than the Index. Check this list of headsets.
I'd love to get my hands on a high end PIMAX one

And I would like to have an VRgineers XTAL for 6000€ or a StarVR for 4000€ and an 3080ti, BUT... ;)
 
Upvote 0
I would say Rift S for best overall bang for the buck (looks same tier as Index because of lenses) and the Index is great too but not for the price. Its also problematic with the build quality of the controllers and they are on a timer till they break and need to be replaced.

Anything Oculus or Valve ecosystem.

I would stay away from WMR its still in Alpha phase and doesn't work well enough yet to be purchased no matter how low the price is.

Stay away from anything that doesn't have 3 sub pixel per pixel displays too. Rift S or Index pretty much.
 
Upvote 0
WMR is plenty good bang for the buck, I do all my animation with my trusty Dell Visor.

I don't think there are many bad options out there, the best one is probably the one you can afford.
 
Upvote 0
WMR is plenty good bang for the buck, I do all my animation with my trusty Dell Visor.

I don't think there are many bad options out there, the best one is probably the one you can afford.

I would not recommend this to people. Have you ever owned a Rift S?

Rift S is only 399$

The consumer logic is if youre gonna spend 250-300$ already its almost always recommended to save up for the full Rift S ecosystem and support experience for just a hundred or two more because you cant do like 60% of the stuff you could do in the VR world with WMR and its controllers. Esspecially with VR porn being such a fringe place for support. For example theres no way to even play certain games with a WMR controller. Thats horrible value for the money. Just save and go for a Rift S. WMR is a horrifically unprofessional and unsupported consumer experience.

A lot of people who own WMR are just coping due to not knowing any better.
 
Upvote 0
Well I have no problem with it, I've not had a problem playing any game for steam vr or oculus.

When my old one finally died after 2 years of hard use I looked at the market and the prices and bought another :)
 
Upvote 0
Well I have no problem with it, I've not had a problem playing any game for steam vr or oculus.

When my old one finally died after 2 years of hard use I looked at the market and the prices and bought another :)

Like I said, you dont realize how trash WMR actually is because you never owned a Rift S.

Sticking your head in the sand about all the consumer concerns over the product doesnt mean they dont exist and you shouldnt be recommending it to people without disclosing all of the numerous downsides and limitations and frustrating/crippling issues.

All WMR people say vague intellectually dishonest things like that and leave out a mountain of problems its plagued with. Its almost like a reverse buyers remorse cult lol.

"I never had a problem with it.."

Wow! What what a convenient and useful take on it... /s
 
Upvote 0
It is ridiculous, but I have Oculus DK1, DK2, Rift, Rift S, Samsung Odyssey Original (WMR), Vive, Vive Pro, and Index. My opinion is all of them have positives and negatives.

@NutellaBrah While WMR controllers do generally suck (they don't even work correctly in VaM for possession due to the way they spatially mapped them in SteamVR!), the overall experience isn't that bad. Some of the WMR headsets have better resolution and clarity than Rift S or Index. I'm still pretty impressed how VaM looks in the Odyssey. So that seems a bit harsh. If I only had the WMR headset, I would actually be reasonably happy with it other than some controller frustration. But if I were buying new, I would agree to not get any current WMR set, but the new upcoming HP Reverb G2 looks like it might be decent and it has controllers that might actually work: https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html

My go-to headset is Index, followed by Rift S. I have to say Rift S is the best bang/buck right now. But I absolutely hate the audio on it. It is worse than all the other headsets that have built-in audio. I find that strange given original Rift has pretty good audio, even though it was subject to breaking over time. My biggest disappointment with Index and Rift S are the lenses. The glare on both really bothers me, even after fresh cleaning and perfect alignment in the sweet spot.
 
Upvote 0
It is ridiculous, but I have Oculus DK1, DK2, Rift, Rift S, Samsung Odyssey Original (WMR), Vive, Vive Pro, and Index. My opinion is all of them have positives and negatives.

@NutellaBrah While WMR controllers do generally suck (they don't even work correctly in VaM for possession due to the way they spatially mapped them in SteamVR!), the overall experience isn't that bad. Some of the WMR headsets have better resolution and clarity than Rift S or Index. I'm still pretty impressed how VaM looks in the Odyssey. So that seems a bit harsh. If I only had the WMR headset, I would actually be reasonably happy with it other than some controller frustration. But if I were buying new, I would agree to not get any current WMR set, but the new upcoming HP Reverb G2 looks like it might be decent and it has controllers that might actually work: https://www8.hp.com/us/en/vr/reverb-g2-vr-headset.html

My go-to headset is Index, followed by Rift S. I have to say Rift S is the best bang/buck right now. But I absolutely hate the audio on it. It is worse than all the other headsets that have built-in audio. I find that strange given original Rift has pretty good audio, even though it was subject to breaking over time. My biggest disappointment with Index and Rift S are the lenses. The glare on both really bothers me, even after fresh cleaning and perfect alignment in the sweet spot.

Yeah I remember I spent like 2 hours trying to get my Odyssey+ to work properly in VAM lol. I had to install a hack that made the joysticks move the whole world plane under me to move, instead of moving my person lmao. Good times. I gave it a try the month before Rift S came out because of similar types of comments online that its not so bad. I mean, its technically possible to use it on some apps, sure lol.

One of the things that really impressed me is the geniuses at Oculus were able to make it work in the near dark. I once put it on after one of the major updates and forgot to turn on my light; only my laptop screen was on. I went for a whole session in almost pitch black with a tiny light barely emanating and never noticed tracking problems. I was shocked when i took it off because it wasnt supposed to have worked that whole time in the dark. This was not possible just weeks before right after the initial release drivers of Rift S because I initially tested its low light capacity (after nightmares with Odyssey and light issues) and it wasnt working without some amount of decent light... but then a month or two later it was magically improved.

Now on Odyssey+, there were times when i had to redo my room setup just because it went from noon to evening outside and it lost full tracking, and then again from evening to dusk lighting. It was that sensitive!? I used to actually set up a lamp to light pockets of corners in my room to keep it from breaking the room scale, it was that sensitive. Nothing in my racing sim rig near a white wall would hold because the way the wheel and the wall were so it was difficult for the system. There were days when i had to redo the room scale constantly every 15 min to the point i slowly stopped using VR due to frustration for a few weeks.

And then the 4 AA batteries would drain in like 40 min of use because it was hard for it to track in dim light. By dim light i mean 3 different light sources, my main ceiling light, a heavy lamp, and a desk lamp in the corner. And it was still losing tracking and room scale.

Bugs, crashes, restarts, re-setups constantly. Could never trust it to hold the room scale. Could never take a 5 min break because then it would go to full idle shut off like a windows peripheral, and then it would crash the game because it thought the headset was gone, it has no true sleep like normal headsets. It actually closes the game after 5 min of idle. You cant pause in the menu and take a break without breaking your game and having to redo room scale. Also the basic concept of the face sensor wouldnt work. I took it off but the screen stayed on for five min bright white off my head but still on. for 5 min then shut off and exit all programs. Just bizarre unprofessional fundamentally unusable flaws.

The hack that lets you play Oculus on WMR (revive) breaks every time Steam VR updates and its one guy who is meant to update it each time. Some times its not available for months. Saying WMR plays Oculus is partially true -some months out the year when its up to date and with sluggish performance. (running 3 SDKs on top of each other.) Games like with complex mapping, forget about it. Most legacy games from before WMR, forget it. Its like a wild-lands. Even if a game has an editable Steam controller setup, there might be user profiles, but in reality you click through them and theres like 8 from the same person and none work and just spam copies of useless controller maps from 2 years ago. The many obscure games I played many didnt work. VR Kanojo? you cant map the sex increase/decrease button. Stand out? you cant stop perma running because the joystick is bugged. VAM? you cant interact right. Getting a game to work was actually like a lottery of luck. And many more numerous games it wont work with that i cant even remember or want to remember the horrible experiences and time wasted trying to set things up. And you cant look it up online for solutions many times since theres such little support and such a fringe community so there little information out there about anything. Thousands of ailments with zero solutions and very little info about anything since hardly anyone has them. VR is already a small fringe community, the WMR group is even smaller and no developers care.

And then you go on rift S and never think about anything like that again; Oculus Touch controllers have support from the beginning of VR existance. So Rift S is a chain back to the very beginning with 100% support. That alone is worth 100-200$ IMO.

Index is the best because the extra refresh rates which are nice to have when they are possible to use on lean software that can be pushed that fast. Its a legit good feeling. But even it suffers from legacy support issues, its controllers are neither HTC wands nor Touch so thats a problem too. Every dev is meant to go back to their legacy games to add Index support which many times is impossible so that limits what you can do for now. Not to mention you have to replace the controllers every few months and you cant reach the joystick without stretching awkwardly. In shooting games the trigger travel is weird and if youre holding it down below like is "natural" you cant reach the top area properly. Its actually ergonomically only better for throwing grenades or flipping people off, but worse for practically everything else.

The best theoretical setup is Index with its high refresh and speakers, but with the Oculus Touch controllers and eco system IMO lol (sometimes Steam VR can be buggy and lacks fundamental/logical options and has weird menus)

Lenses I think Rift S has the bigger sweet spot and a sharper picture within that larger sweet spot with less God Rays than most headsets, while Index is a wider FOV but with more God Rays than is ideal, but the picture quality is super crisp overall and again, the refresh options. Odyssey and others have a higher resolution but their sub pixels are too big so they have horrible screen door. Like Odyssey+ has a bigger resolution but disguting ghosting behavior and smearing so even though it has a higher resolution the sub pixels are old school and the lenses arent as crisp so the picture is like a saturated blurry mess. Same story with Pimax or HTC Vive Pro and any non 3 sub pixel OLED (bUt ThE blaCK lEvELs aRe DaRKer!)

I could never go back to the Odyssey+ or any WMR, it made me have anxiety and used VR less, it was that depressing. I never felt as much buyers remorse compared to anything I felt in my life and wouldnt wish it upon my worst enemies. The thing is I had counted out the Rift S before i even tried it based on pre-release information, little did i know when I put it on it was gonna look this good.

John Carmack is a tremendously majestical genius.
 
Last edited:
Upvote 0
I have a CV1, RIFT S & a Quest.

My rift S is still sitting in the box because the IPD on it is terrible and the sweet spot in the lenses is very tight. My IPD is 68mm or so and the software adjustment just doesn't cut it. Something to be aware of.

Love the CV1, such a good headset. the blacks are a bit naff tho.

A question about WMR headsets such as the upcoming HP Reverb 2. Will you be able to use Index lighthouses with the knuckles controllers?
 
Upvote 0
I have a CV1, RIFT S & a Quest.

My rift S is still sitting in the box because the IPD on it is terrible and the sweet spot in the lenses is very tight. My IPD is 68mm or so and the software adjustment just doesn't cut it. Something to be aware of.

Love the CV1, such a good headset. the blacks are a bit naff tho.

A question about WMR headsets such as the upcoming HP Reverb 2. Will you be able to use Index lighthouses with the knuckles controllers?

IPD is actually a myth. Theres no way for them to be able to reverse engineer that to everyones eyes. Everyones eyes are different and depending on the angle and distance, eye positioning are constantly different.

A lot of people think IPD is some exact science. Its not, at most its a ballpark figure and everyone has difference points of focus.

My guess is you put it on and didnt give it time to adjust or try angling different on the head.

Also most of the time the IPD setting is ideally a bit lower than the measured IPD so the max of 65.5 is well within the range of 68.

Realistically my 63 IPD actually is more comfortable with 60 because my eye shape. But if I measure in real life its 63, but on the setting I live 59 or 60. I can honestly use anything from 58 to 65 confortable and my eyes will adjust. Like i said, its not a set science, obviously they have no way to calibrate such a thing for a variety of humans and eyes. Everyone has different geometry and angles and distances besides just IPD.

Also the Rift S is placed at a more downward angle than the Rift Classic. I honestly think you jumped to conclusions.

I could never go back to CV1 with that dull blurry screendoory screen. Thats trully blurry, with a small sweet spot, not the Rift S.

You do you I guess, but i wouldnt fearmonger people about IPD settings because the physically adjustable ones are not any better.
 
Upvote 0
Realistically my 63 IPD actually is more comfortable with 60 because my eye shape. But if I measure in real life its 63, but on the setting I live 59 or 60.

Regardless, IPD matters in terms of experience in a headset. The analogue controls and the wider range is important to getting the sweet spot with the lenses, especially if you are at either ends of the spectrum (sub 65 or over 70). You may not realise the importance of this as your IPD is in the average range so your sweet spot in the headset is MUCH wider than most.
 
Upvote 0
Regardless, IPD matters in terms of experience in a headset. The analogue controls and the wider range is important to getting the sweet spot with the lenses, especially if you are at either ends of the spectrum (sub 65 or over 70). You may not realise the importance of this as your IPD is in the average range so your sweet spot in the headset is MUCH wider than most.

I guess man. So your eyes are really that far apart that the Rift S doesn't even look good at all?

What exactly does it look like when you tried to put it on? Im curious.
 
Upvote 0
I guess man. So your eyes are really that far apart that the Rift S doesn't even look good at all?

What exactly does it look like when you tried to put it on? Im curious.

The sweet spot is a LOT smaller, I find when I focus at all on my peripheral the sense of depth is gone. I also much prefer the CV1 controllers.

I dont see enough of an improvement for it to be worth putting up with the negatives, just me tho. The Quest on the other hand (besides controllers which are the same) feels really well designed.

TBH I'm looking forward to ditching Oculus completely. The constant updates with no information as to what the update is for creeps me out. Who out there trusts the Zuc?

Seems impossible and extremely expensive to try to get a Index to Australia
 
Upvote 0
Just an update started with the Rift then I changed to the Rift S now the Pimax will get here around the end of June bundle was about $1600. both the Rift and Rift S work great in VAM updates was killing my other games.
 
Upvote 0
TBH I'm looking forward to ditching Oculus completely. The constant updates with no information as to what the update is for creeps me out. Who out there trusts the Zuc?

The thing that was annoying the hell out of me a lot recently was some update appeared to change the way Oculus Home started - it now always started up with Windows, even when you have the tick box in it saying do not start with Windows. Its like they actually want to force the spyware to run always. There is only one way to stop this and that is change the permissions of it to have to run as administrator, so then it can't run itself, but that is probably exactly what they want users to do! I'm sure they have a lot more access to things and ability to transmit back once it is running as administrator.
 
Upvote 0
I still only have Rift CV1, was going to upgrade to Rift S, but not sure if upgrade is worth another €450, more of a side-grade considering some things are worse than CV1, and its also out of stock everywhere for months.

Was thinking of Index, but its way too expensive and I saw a youtube video from popular VR youtuber showing it is not built very well - everything broke on him... he had to RMA the headset, and controllers and lighthouses! Really put me off it.
 
Upvote 0
I've owned/used quite a few HMDs. Not all have been tested with VaM
Vive, Vive pro, Pimax 8k, Pimax5k, Oculus Rift (original), Odyssey +, HP reverb, Varjo vr-1. Of all of them I've settled on the Reverb. It's simply in a class of it's own regarding resolution. Yes it's WMR, yes, the controllers are crappy, but the level of immersion you get is only bettered by the enterprise grade Varjo HMDs (which boast human retina level resolution). I suspect the new Reverb will be another step change. Before I get flamed for having more money than sense, VR is a big part of my work :)
 
Upvote 0
Status
Not open for further replies.
Back
Top Bottom