I think my announcement about image caching makes the decision easier. I also vastly improved audio loading from package files. I was doing something stupid there with only processing a chunk of data per rendered frame. I fixed to use a threaded loader. I also improved assetbundle loading. I was doing an extra memory copy and also loading in a way that resulted in a lot of buffer resizing. So that is faster as well.
What I will most likely do is compress any file that I know is not already compressed based on extension. So image files, audio files, assetbundles, etc. are going to be stored without compression because that doesn't save much space and just slows things down, but all other files (text and vam/vmb binaries, etc.) will be compressed. Fortunately the zip format allows for this as far as I can tell.
What I will most likely do is compress any file that I know is not already compressed based on extension. So image files, audio files, assetbundles, etc. are going to be stored without compression because that doesn't save much space and just slows things down, but all other files (text and vam/vmb binaries, etc.) will be compressed. Fortunately the zip format allows for this as far as I can tell.