Man you are on a roll! thanks again!
Thanks! Yeah haha. I should be working on Djinn but I keep having ideas for VAMM and I can't stop x'D
Man you are on a roll! thanks again!
Well... i play always in Interactive mode (at least for now... but i plan to use the Manual mode somehow in the future...) and i think that, said trigger, could be good in scenarios where you want the girl to moan with a specific intensity as a consequence of a specific action. Let's say... if she is using a F-Machine at low speed, it can be nice to have here moan on each penetration.
In that case, to handle multiple triggering, the solution may be to let the sound play only if there is no sound already playing.
I think that's how it works right now but ... now, we don't have an option to directly tell the plugin to play only one sound from a given intensity (it might also be useful to specify which sample).
Mind that all this thing is just an idea... i don't know if this will really sounds good once implemented.
I hope i was able to explain myself... english is not my native language...
@hazmhox
I thought about that and i think that all i (we?) need is a trigger to manually incrase the "orgasm bar" level. If i'm not wrong, this will also tigger a moan in Interactive Mode.
(Having a trigger to manually decrase the "orgasm bar" can also be nice in some scenarios... )
Thanks for the "+\-" options!
The interactive mode is still an "experimental" side of VAMM, which means it's not my priority. Like this, I don't really see how a manual orgasm counter could be useful, but why not.
But... I'm currently focused on bringing "VAMMoan 2.x" to life. (yup, 2.x as "the version for VaM 2.x with new features and improved voice system"). So the focus on the interactive system might also become another "main aspect" of the future version of the plugin. But since 2.x might change a lot on the "interactive" part, I'm not gonna improve the current system since I might have to dump everything when 2.x arrives.
What I'm trying to say is that I'm not gonna inject more hours in the current interactive mechanic and focus on the new voice system or eventually new characters for 1.x (which is something that will be "legacy" since all voices will be available on 2.x)
I'm sorry to (eventually) disappoint, but I prefer to be honest and focus on more meaningful content for now : )
The interactive mode is still an "experimental" side of VAMM, which means it's not my priority. Like this, I don't really see how a manual orgasm counter could be useful, but why not.
But... I'm currently focused on bringing "VAMMoan 2.x" to life. (yup, 2.x as "the version for VaM 2.x with new features and improved voice system"). So the focus on the interactive system might also become another "main aspect" of the future version of the plugin. But since 2.x might change a lot on the "interactive" part, I'm not gonna improve the current system since I might have to dump everything when 2.x arrives.
What I'm trying to say is that I'm not gonna inject more hours in the current interactive mechanic and focus on the new voice system or eventually new characters for 1.x (which is something that will be "legacy" since all voices will be available on 2.x)
I'm sorry to (eventually) disappoint, but I prefer to be honest and focus on more meaningful content for now : )
- Added "Blowjob intense" as a new state with new sounds ( also coming from Pixie's performance, thanks again @WeebUVR and Pixie! ). You now have two choices for the BJ sounds, and you can still control it a bit with the speed slider.
- Tweaked mixed to make the blowjob and intense a bit more different. Lowered a bit the volume of the default one.
- Added a new variable intended for scripting "VAMMValue_IntensitiesCount"( for @via5...
Hi, really grat plugin! Today I tried to posses a male in full body vr tracking (using kinect stuff) and penetrate a girl with VAAM plugin in interactive mode. The girl seemed not to react to genital penetration (all default plugin parameters), while she reacted when I didn't possess the male (letting the not possessed male penetrate her). How could it be? Any ideas? Thanks
@3554
I think it can already be done ... in various ways.
The first that comes to my mind is to use an Animation Pattern to move an atom through some Cube atoms (or any other atom you like) and create a collision trigger for each of the cubes to trigger different intensities of VAMM in Manual Mode.
But... i think there should be easier ways...
One thing I could do, is add a variable that let's you set directly the current collision count. ( the variable that is by default at 700 ).
But I won't apply any logic, that will be a pure "setter". Which means you would have to apply your own logic behind it ( how it goes up, how often, by how much, etc... )
I use the triggers to trigger orgasmmovement and a whole lot of other stuff.
Works great!
What I would like though is the possibility to save the settings, so I don’t have to set everything up very time I make a new scene…
Possible?
Correct me if I’m wrong, but the presets don’t save the trigger settings.
I’ve got long plug-in chains which I load through mergeload.
Otherwise I agree, presets work fine.
!> Exception KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[System.String,VAMMoanPlugin.VAMMoan+Voice].get_Item (System.String key)
VAMMoanPlugin.VAMMoan+Voices.GetVoice (System.String name)
VAMMoanPlugin.VAMMoan.ChangeVoice ()
VAMMoanPlugin.VAMMoan.FixedUpdate ()
!> Error during attempt to load assetbundle hazmhox.vammoan.11:/Custom/Scripts/VAMMoan/audio/voices-shared.voicebundle. Not valid
Yep, that's probably just something to keep in mind for people updating, but not for people actually using this plugin normally
One thing I could do, is add a variable that let's you set directly the current collision count. ( the variable that is by default at 700 ).
But I won't apply any logic, that will be a pure "setter". Which means you would have to apply your own logic behind it ( how it goes up, how often, by how much, etc... )