VAMMoan
Ok ok.
So yeah, what is the opposite of "hard to please" ? :p
Depending on the value you put here, you can have her getting aroused in a few secs or in 10 minutes.
"hard to please"is a threshold for an orgasm.
New setting, let's call it "arousal rate" means how many arousal points are added at each cycle.
 
"hard to please"is a threshold for an orgasm.
New setting, let's call it "arousal rate" means how many arousal points are added at each cycle.

So, let's just imagine this :
You have a threshold at 700, and a rate at 100. Every move adds 100... in 7 moves you reach 700.
Now, a rate at 200, still for a threshold at 700. In 4 moves you reach 700.

Now let's be crazy... let's just not change the rate, and change the threshold to 400 and keep the original rate... you reach the threshold in... *drumroll*... 4 moves.

:D

I don't know what advantage you'd get of having a configurable rate in addition to a threshold... besides making the code more complexe without any big difference and complicate the end user interface for more casual users. That said, if you give me more infos about your goal and what you think it can improve... maybe it'll change my mind. But just like this, I don't see the inherent benefit of adding this.
 
So, let's just imagine this :
You have a threshold at 700, and a rate at 100. Every move adds 100... in 7 moves you reach 700.
Now, a rate at 200, still for a threshold at 700. In 4 moves you reach 700.

Now let's be crazy... let's just not change the rate, and change the threshold to 400 and keep the original rate... you reach the threshold in... *drumroll*... 4 moves.

:D

I don't know what advantage you'd get of having a configurable rate in addition to a threshold... besides making the code more complexe without any big difference and complicate the end user interface for more casual users. That said, if you give me more infos about your goal and what you think it can improve... maybe it'll change my mind. But just like this, I don't see the inherent benefit of adding this.
For instance we have a threshold of 700 and dynamic rate that depends on pose, speed and other conditions.
As I can see current rate is fixed at 3-5, right?
 
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Ho ! A dynamic rate, yeah that might be potentially useful. But I wouldn't put it in a settings and more like a trigger you could use to boost the rate at a specific time.

It is a per collision value of 1 if I remember well and since there are a few triggers inside the genitals, you end up having several collision check every time.

Which was a nightmare at first because depending on the animation (and the physics engine), the number of collision is not the same in all cycles. Boosting the rate might end up in getting a super high boost in arousal at some moments for no particular reason.
 
Ho ! A dynamic rate, yeah that might be potentially useful. But I wouldn't put it in a settings and more like a trigger you could use to boost the rate at a specific time.

It is a per collision value of 1 if I remember well and since there are a few triggers inside the genitals, you end up having several collision check every time.

Which was a nightmare at first because depending on the animation (and the physics engine), the number of collision is not the same in all cycles. Boosting the rate might end up in getting a super high boost in arousal at some moments for no particular reason.
Note that with this new setting you can have fractional rate values. So each collision can add 0.5 or even 0.1
 
Is there any documentation how to extend someone's creations? What if I add more voicepacks? How to set package as inherited from another?
 
Is there any documentation how to extend someone's creations? What if I add more voicepacks? How to set package as inherited from another?

This is a subject I've already covered here : https://hub.virtamate.com/threads/vammoan.3692/#post-9686

To give you a bit more infos, the best voices are more around 250 to 350 samples.

The "assetbundle issue" is more a problem of using two different assetbundles in the same scene. More or less, if you'd make your own, you'd have to use only this one in the scene... Unity / VaM limitations does not allow to fix that sadly.

There is no documentation since there is no way to load a custom bundle at the moment. If you'd show me some already sliced content ready to use and bundle, I would consider adding it.

But keep in mind that an "average" convincing voice needs around a 100 samples minimum... and the optimal is 200+. From a sound design / audio batching perspective, this is between 4 to a dozen hours of work to make it properly and test it over and over so that everything works nicely.
 
Can you fix the issue when active freeze/sound vammoan still trying to play sound? after freezing couple of minute all queued sound play all in once.
 
Can you fix the issue when active freeze/sound vammoan still trying to play sound? after freezing couple of minute all queued sound play all in once.

I was not aware of that.
If nobody tell me the bugs they encounter I cannot know them : D

Next release : )
 
I was not aware of that.
If nobody tell me the bugs they encounter I cannot know them : D

Next release : )

No way you didn't notice it till today. It's easy to reproduce. You just active moaning then click freeze/audio. then you hear vammoan trying to play audio but you hear buzzy sound. When you click freeze/audio off all queued audio play at once.

Anyway it's great plugins!
 
No way you didn't notice it till today. It's easy to reproduce. You just active moaning then click freeze/audio. then you hear vammoan trying to play audio but you hear buzzy sound. When you click freeze/audio off all queued audio play at once.

Anyway it's great plugins!

I never use the freeze function. Like... never. I think I used it once to check what it was doing like ages ago and never used it since. Telling a coder he did not notice a bug, is like telling a car driver who just crashed his car "hey you hadn't seen the other car ?". Of course he did not. Most of the people crashing their car do not plan to crash on purpose... like we do not plan to leave obvious bugs in our games, plugins or whatever : )

That said... Thank you : D
I'm glad you enjoy it !
 
I never use the freeze function. Like... never. I think I used it once to check what it was doing like ages ago and never used it since. Telling a coder he did not notice a bug, is like telling a car driver who just crashed his car "hey you hadn't seen the other car ?". Of course he did not. Most of the people crashing their car do not plan to crash on purpose... like we do not plan to leave obvious bugs in our games, plugins or whatever : )

That said... Thank you : D
I'm glad you enjoy it !

You never use it? Wow... how... LOL

Anyway still so many people used it and someone must've noticed it and didn't tell about this... anyway thanks will wait update.
 
You never use it? Wow... how... LOL

Anyway still so many people used it and someone must've noticed it and didn't tell about this... anyway thanks will wait update.

Maybe not a lot of people use the freeze function for two minutes in a row :p

And why do I not use freeze, because I tend to not play a lot of scene. All the basic "loops" you see coming to the hub, I never download them. I'm more into immersive scenes and stuffs with a bit of story, and those are generally well made with start buttons / scene buttons etc. Also, I tend to avoid using the menu while in a scene in play mode : )
 
Maybe not a lot of people use the freeze function for two minutes in a row :p

And why do I not use freeze, because I tend to not play a lot of scene. All the basic "loops" you see coming to the hub, I never download them. I'm more into immersive scenes and stuffs with a bit of story, and those are generally well made with start buttons / scene buttons etc. Also, I tend to avoid using the menu while in a scene in play mode : )

well everyone has different taste i guess. But even tho sometimes penis just out of place when doing new scene. So had to adjust it with freeze.
 
hazmhox updated VAMMoan with a new update entry:

Bug fixes, new features, optimizations and new early access voice

  • Fixed Allow orgasm checkbox not preventing orgasm when unchecked.
  • Fixed Ella being locked into a single sample after intensity 2 in interactive mode.
  • Fixed Freeze Motion/Sound checkbox not taken in account. Sound and morphs will now be paused properly. (Thank you @MerGe for the report)
  • Optimized audio files, new ogg export and profile. Around 15% size gain with almost no audio quality loss.
  • Changed some popups to scrollable...

Read the rest of this update entry...
 
If you look this plugin menu setting, there are sliders and tags: to get a real life progressive moaning you don't need to load triggers or other optionals. I do set "interactive" and that option for mouth natural syncro. Then if you need a fast progressive orgasm status, set to minimum that slider "hard to please" ... that's all, and with this last update it works everything like it should: it means that you have not parossistic boring repetitive banal moaning, but IMHO, the best compromise to enjoy in a vam porn scene a realistic emotional sound animating your human models. And it works like it should each time you load your saved scene: yes of course you must save as new your edited scene if you want everything working automatically. My best easy solution to give life in a loop sex action (timeline or mocap) is adding the vradultfun e-motion plugin and vam-moan... just some clicks and the magic illusion is ready.
 
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This is the discussion section for the VamMoan plugin. Please limit discussion to that topic. Thanks.
 
hazmhox updated VAMMoan with a new update entry:

New feature : randomized moan playback.

View attachment 63532Thanks to an awesome idea of @lapiroman , here is a new feature for VAMM : Randomized moan playback.

This feature will allow you to control going to breathing, lower or higher intensities from times to times. Just check the box to enable it, setup your options and you're good to go.

You can find a more in depth look at the feature in the documentation...

Read the rest of this update entry...
 
Should we delete older versions of the plugin?

Yes you can ! I'm doing everything possible to keep the compatibility with the older scenes, the only "breaking" change is AFX. If you never used it, you can remove all old versions you got : )

And if you did, you can update your old scenes with VAMAtmosphere and use the newest version of VAMMoan.
 
Great plugin, definitely a must-have!

If you're open to feature requests, I'd love the option to control the arousal value in interactive mode through variable trigger/slider/another plugin.
 
Great plugin, definitely a must-have!

If you're open to feature requests, I'd love the option to control the arousal value in interactive mode through variable trigger/slider/another plugin.

Thank you!

Well having an arousal control in interactive mode would be the same as using the manual mode (in the current plugin state). I know why you're asking that... the state always goes back to 1 if you don't interact with the girl. I'm trying to see with Dorn if I can improve that.

That said, I've already explained it a bit. The interactive mode is not a focus for me : )
This was an experimental feature I initially tested on the side, and since it was working pretty well, I added it to the final version... but my goal for VAMM is to give creative control over the voice, the interactive mode just being something that inherits the manual mode "upgrades and improvements".
 
hazmhox updated VAMMoan with a new update entry:

New voice & voice update

  • New voice : Lise. A gentle but naughty french girl.
    The quality is pretty nice, but there are less variations than Seth, Isabella, or Lillian. That said, the voice is pretty cool ! You can thank (again) @ReignMocap for kindly sharing his personal audio source made by a voice actress.
  • Voice update : Lana. Updated the export and several samples for the voice. This one is still in its early access version.

Read the rest of this update entry...
 
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