Hmmm. I guess I'm confused about what you're trying to do with that functionality. Unless I have it wrong, I don't think it "works" at all. Each of Timeline's keyframes are sending an X,Y, and Z position coordinate in space, as well as X,Y, and Z rotation information for the controller. As a super fake example, If you have one animation playing 1,1,1 position with a 0,0,0 rotation that changes to 1,1,1 and back, and the second atom playing 0,0,0 position that changes to 1,1,1 with a 0,0,0 rotation at the same time, I feel like you could just make one animation that goes from a 0,0,0 position and rotation, to a 1,1,1 position and rotation.Hello! First of all, thank you for an amazing plugin
I actually just want to be able to loop some keyframes of the Hip position and then a separate loop for the Hip rotation to play at the same time. I don't need curve functionality really. Right now my solution is to add another copy of the plugin onto the same Atom and apply the rotation keys on that and it seems to work. Is that the best way to do it?
I guess if the speed at which the position is changing needs to be different than the speed at which it rotates...