Definitely discord. Or if you have a specific question you’d like me to ask - I can relay it to him.Hadn't considered that. What's a good way to reach out to him?
Definitely discord. Or if you have a specific question you’d like me to ask - I can relay it to him.Hadn't considered that. What's a good way to reach out to him?
Sorry I can't find any option to adjust mesh position, I don't have it in my morph, could you please tell me where to find this option?
Adds initial support for a mode that hides the female gens. Some notes:
- Renders the base G2F mesh in place of the female gens, which unfortunately doesn't have an anus.
- This will be difficult to fix...
- Adds an option to draw the pelvis region of the male gen mesh.
- The edges of this are pinned to the base body, and it will deform to keep them aligned.
- At some point I'll try doing this for the penis submesh as well.
- Not all...
This is fantastic! I'm very excited about the possibilities this brings to VAM, and I was tinkering around with this last night and other than some initial learning curves, it worked surprisingly well minus a couple plugin incompatibilities (divining lips and hands doesn't seem to recognize the added penis as a penis for triggering that plugins morphs, for example.) It also breaks tittymagic as someone else had said previously.
Just tested again with the new version just to be sure it didn't accidentally fix anything (no change), and I'd like to second the ask for tittymagic compatibility, if that's possible. There's a few different scenarios I've seen:
- You add this futa plugin first, then tittymagic (v70)
- In this case, tittymagic's UI is just broken (blank gray) and it doesn't do anything.
- You add tittymagic first, then this futa plugin.
- If tittymagic's default auto adjust breast mass is turned on, as soon as it tries to do that it'll just freeze and stop working entirely. You can turn this off though (and that setting is saved if the plugin is loaded as part of a preset), which brings us to scenario 3.
- You add tittymagic first, then futa plugin, and you've turned off auto calibration.
- This does a couple things. First, it disables the tittymagic morphs the moment the futa plugin is applied.
- If you look at active morphs on the person both before and after applying the futa plugin, you can see pose morphs that are deforming the breast mesh dynamically with movement. Those freeze as soon as the futa plugin is applied, and those morphs are why the plugin is great. Otherwise it's just a different way of manipulating the soft physics settings, which you can do without the use of the plugin.
- Second, some random amount of time later (sometimes soon, sometimes several minutes, and I always tested while having active force atoms applied to cause movement), the tittymagic plugin starts spitting out errors repeatedly: "Tittymagic 5.2.4: person skin materials not found after 15 seconds of waiting. Try reloading, and please report an issue."
- This error message forces the UI open, so it's pretty distracting. Ignorable if you have the UI open anyways while editing, but not so much while actually enjoying a scene.
- Given that you've stated this plugin of yours changes the skin, that might be causing the issue, as maybe it's being changed into something tittymagic doesn't recognize/thinks it can't work with. Which is kinda odd, cuz you can still apply and use the plugin on a male model... it just only applies to the hard collider physics since the male mesh doesn't have the soft colliders.
As a separate ask, it'd be great if we had a way to save presets using this plugin. It does work if you save everything as a scene. However, you can try to save looks and appearance presets using it, but the penis and any subsequent changes to it won't be part of the look since it isn't actually there until the plugin makes it appear. Consequently, you cannot actually save the location or appearance of said penis, if you're applying it to a model that needs adjusting. This means every time I'd want to use it in a new scene, I'd have to manually apply it, adjust the position, size/look, etc. Then, adjust colliders to fit (I can save presets for that in collider editor though.) I'm not sure how this would work since it would appear penis/male morphs don't apply to loaded looks/appearances that were utilizing this plugin. Perhaps it could be a session or scene plugin that applies the penis before the look is loaded/processed, possibly allowing the saved morphs to actually be applied? If that's a possibility, maybe you name the look or appearance preset following a certain format for it to trigger the penis during load? Or maybe it just gets its own form of presets saved in the plugindata folder, like collider editor or cuamanager does so you can quickly add/load the plugin via a preset, then just load the position/appearance preset for it or something. Heck, maybe a mix, where you have saved presets that are triggered when a look/appearance present with a matching name are loaded. I dunno.
This plugin previously created morphs from code. This didn't work for some people and required a newer version of VAM. I've migrated to using regular morphs using ceq3's Morph Merge and Split.
Morph Merge and Split - Plugins -
Merges morphs together and properly split them into head and body morphs. Main features: Ability to merge morphs together Export the result in a whole body morph or separately for the head and the body Automatically fixes head height (preview...hub.virtamate.com
Hopefully this resolves some issues people have been seeing.
big thanks for keeping that amazing plugin in progress.
Things getting better in every update.
and thanks for all your efforts.
About the hiding female gen. I thought about a solution, but not sure about the efficiency of it.
The idea is to make a cloth with a skin material hiding the vagina region. But I'm not sure it's possible.
WeebUVR also have the clothing for penis which adds the functionality of adding different textures and all so it might be possible to make a clothing like this too for vagina which can help hide it completely or blend in with body. i am a noob to this stuff so don't know if it is possible for vagina just like it was for the penis that weebuvr made the clothing for.Yeah, it's not a bad idea; something that only covers the vagina, rather than the whole genital area. I'm probably going to try various ways to alter/deform existing meshes first, though.
Ya like others mentioned this breaks TittyMagic, though it also breaks HunttingSuccubus SubSurface Scattering plugin.
Also, as noted from others, this doesn't load well from scene saves in two different ways. One: On load general morphs are messed up until you toggle Use Male/female morphs, or load preset, like you mentioned already. The Second thing that isn't loading properly for some reason, is your Morphs to adjust positioning. I have to go in and manually adjust them every time I reload, to fit my character again.
I for one vote to keep the Vagina. Having both Gen's on a character in VaM has been a number one desire for me since I first came across VaM.
I think after you get some of the more pressing things fixed, I think resolving compatibility with everlasters: Tittymagic/Naturalis, and HunttingSuccubus: SubSurface Scattering plugin should be a higher priority, as those two plugins make a world of difference in VaM.
If the Three plugins can work seamlessly together, then VaM will officially have the best Futa sim content.
Keep up your mad scientist work!
WeebUVR also have the clothing for penis which adds the functionality of adding different textures and all so it might be possible to make a clothing like this too for vagina which can help hide it completely or blend in with body. i am a noob to this stuff so don't know if it is possible for vagina just like it was for the penis that weebuvr made the clothing for.
Nah man how you noob with this you litrelly doing something that not even the own creator of game ever did XD but yea i understand the task at hand is pretty rough considering the pricing and stuff.I'm a noob at this myself, but my issue is that the DAZ genital meshes VAM uses are not free. Male gens come in a bundle that's like $130 USD. Female gens are only $13 but still... The mesh I bundled with my plugin was produced by having the VAM male mesh dump itself to a file.
The other thing is that the only issue I have with the 'base' mesh is that it doesn't have a butthole. I feel like I can remedy that with creative applications of morphs and grafting.
Just as food for thought, in case you haven't already considered it, you could use/extend the Perineum mesh to cover the vagina, and maybe make a morph that moves the vagina up or squashes it. Then you'd have the functional anus of the G2F model, and if people want to have the vagina visible: just have a morph that pushes the Perineum mesh up out of the way of the vagina. Heck, you could probably make a slider in the plugin that includes the two morphs, and just adjusting the slider would make vagina visible/accessible or not. Thus giving the best of both worlds(that or we can just go adjust the morphs ourselves as I've heard incorperating that in a plugin can sometimes take some time.) Although there is still the case of seams. Your best bet (IMO) is to just have the entire Genital Mesh available, as it would make doing seamless textures a lot easier. When I was trying to fix the seams for my own models, the hardest part was attempting to guess where your custom mesh lined up, as you can't export the model when your plugin is active. Having the entire Gen Mesh might be the best route(without the anus). And then ya having alpha available can compensate for any inaccuracies, but that may cause even more incompatibilities with HuntTingSuccuBus's SSS.I can see why this would offend SubSurface Scattering, but TM was a surprise to me. Luckily Everlaster was kind enough to take a look and give me some refences into what was breaking.
Honestly, though, I shouldn't be surprised when this doesn't cooperate with seemingly unrelated plugins given just how much VAM resented me doing this in the first place. Some of the intermediate results were pure horror...
View attachment 252276
I also don't mind having both sets of genitals on the model, but a lot of people were asking for male-only and I wanted to see if I could do it.
Anyways, thanks for the feedback!
- Fixed the initial (final? ?) compatibility issue with Everlaster's TittyMagic.
- Seems to also now work with HuntingSuccubus' SubsurfaceScattering plugin.
- Added material options for the 'override' pelvis used for when vagina is hidden.
- Added a selector of whether to use the body or vagina texture for this. The fundamental problem is that this portion of the texture is typically not visible, so it's a toss-up between what the creator put there.
- The vagina textures...
Just as food for thought, in case you haven't already considered it, you could use/extend the Perineum mesh to cover the vagina, and maybe make a morph that moves the vagina up or squashes it. Then you'd have the functional anus of the G2F model, and if people want to have the vagina visible: just have a morph that pushes the Perineum mesh up out of the way of the vagina. Heck, you could probably make a slider in the plugin that includes the two morphs, and just adjusting the slider would make vagina visible/accessible or not. Thus giving the best of both worlds(that or we can just go adjust the morphs ourselves as I've heard incorperating that in a plugin can sometimes take some time.) Although there is still the case of seams. Your best bet (IMO) is to just have the entire Genital Mesh available, as it would make doing seamless textures a lot easier. When I was trying to fix the seams for my own models, the hardest part was attempting to guess where your custom mesh lined up, as you can't export the model when your plugin is active. Having the entire Gen Mesh might be the best route(without the anus). And then ya having alpha available can compensate for any inaccuracies, but that may cause even more incompatibilities with HuntTingSuccuBus's SSS.
I dunno at this point I'm just rambling on. Just sharing the thoughts I had when I was attempting to fix the seams.
I seem to have encountered an issue, when the penis is in flaccid instead of pointing down it seems to point up instead, i don't remember having this issue on old version, what could be the cause of it?
Damn dude, pump'n out these updates like a mad scientist indeed!
The male pelvis is great, can definitely have zero seam with that route.
I'm noticing a couple problems trying out the latest build though.
1. I don't believe colliders are updating properly with ColliderEditor(or possibly in general?). But I'm not certain on how to describe the problem, as results appear to be very random, often causing deformed looks mostly when flaccid. I believe the Auto Buffers and Multipliers for the penis colliders are not updating correctly. It also doesn't register there is a penis on save load. Spitting out some errors in the process. Removing collidereditor and re-adding it resolves the errors, and it finds all the right collisions at that point, however the Auto Buffers and multipliers aren't updating when the size and shape of the penis are adjusted. It's likely why @gghhoosstt123 is having the issue pointed out above.?
2. When selecting torso textures(under the Skin Textures menu,) it applies them to the Male Pelvis area as-well(with-in the plugin), this includes diffuse, specular, gloss, and normal. You can however switch them after applying the texture to the character. And upon loading a save file, everything texture-wise works well. It just appears to be on initial setup of the textures.!> ColliderEditor: Did not find 'AutoCollider:hip.pelvis.Gen1.AutoColliderGen1.AutoColliderGen1' defined in save file.
!> ColliderEditor: Did not find 'AutoCollider:hip.pelvis.Gen1.Gen2.AutoColliderGen2.AutoColliderGen2' defined in save file.
!> ColliderEditor: Did not find 'AutoCollider:hip.pelvis.Gen1.Gen2.Gen3.AutoColliderGen3a.AutoColliderGen3a' defined in save file.
!> ColliderEditor: Did not find 'AutoCollider:hip.pelvis.Gen1.Gen2.Gen3.AutoColliderGen3b.AutoColliderGen3b' defined in save file.
!> ColliderEditor: Did not find 'CapsuleCollider:hip.pelvis.Testes._Collider1._Collider1' defined in save file.
!> ColliderEditor: Did not find 'CapsuleCollider:hip.pelvis.Testes._Collider2._Collider2' defined in save file.
!> ColliderEditor: Did not find 'CapsuleCollider:hip.pelvis.Testes._Collider3._Collider3' defined in save file.