1. Alright, first give credit to this dude for posting about this on Reddit
www.reddit.com
He is the one who forked the code for ALVR to ALXR that includes passthrough (maybe drop him a note of appreciation)
korejan has 19 repositories available. Follow their code on GitHub.
github.com
2. You need to install the ALVR server code on your PC that you're running VaM on:
Fix missing x264/5 shared libraries for xtask --bundle-ffmpeg/portable builds (by @korejan)
github.com
Try grabbing and running
ALVR_Installer_v18.2.3.exe
3. Once you have that, you'll need to sideload the ALXR client APK to your Oculus Quest 2:
Please ignore this release and use the nightly builds instead. Adds support for XR_FB_passthrough Adds New Passthrough render modes (for Vulkan, D3D12/11 graphics backends): Normal/Passthrough Di...
github.com
(Grab
alxr-client-quest.apk)
4. Run the ALXR client on your Quest 2. This should connect with your PC and bring you into SteamVR
5. On your PC, launch VaM
6. Once you're in VaM, use the Left Menu + Right B button combination. This will fill in the black areas with passthrough and make the model look like she's in your room. You can also try Left Menu + Right A button which will blend both and make her appear like a ghost.
7. I typically delete everything except the model out of my scene, and I turn shadows off of my light sources. You may also need to change the color of her hair since any black will look transparent. Let me know if you come up with any ideas to improve on this.
8. The future is bright! Happy fucking.
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Let me know if you get stuck on any of these steps.