I will clarify the tutorial on the Daz export, I have not changed my settings in sometime and overlooked it.
1. The bit of script that hooks blenders selection change is probably broken due to my piss poor python skills. So the button isn't evaluating selection changes.
3. We need to make sure Blender Keeps vertex order so I will clarify that in the tutorial.
This is still a very early version, that uses a generic vertex based movement across the entire mesh. So each vertex is moved individually.
Still TODO:
- I have plans on moving the eyes and mouth as group based approach.
So it will move the entire eye as a unit then attempt to match the scale and position of the targets eyes. Basically automating the "reset eyes and reposition" workflow. This should avoid all the distortion issues currently and the mouth collider issues, but is still incomplete.
- Add a relax or mesh smoothing/Laplacian smoothing modifier to the final mesh which helps resquare the mesh.
- Better mesh conformity data for calculating neighbors.
- Using multiple neighbors when calculating the output position of the vertex. Currently only nearest neighbor is used