Absolutely love what you've managed to achieve here mate! Is there any hope for genesis 9 after the males are done?
I have installed g9 but have not used it at all, will probably add that in once Males are done.
Great stuff Chokaphi !
Testing in 3.5 whilst the convert button is now enabled each session, it throws an error for me unless I unload and reload the plugin each time.
Not sure if it's also worth pointing out in the guide that source models should be left in their default base pose rather than trying to set them up in a T-Pose as would normally be done with other conversion methods.
I'm probably a fringe case, but I'll likely stick with the 3DSWrap method in most scenarios.
Only reason being that it does a better job of aligning the whole mesh to the target, and that allows me to generate a normal map from a HD version of the mesh. Of course it takes way more effort to get an end result.
For most people though, this is such a fantastic tool!
Thanks for letting me know that the click monitoring script is still broken, I forgot to work on it.
One of my goals was to avoid any need for the user to have to repose for conversions, the trade off for the simplicity was worth it imo. But it does mean wrap is still the proper route for texture and normal baking.
I have been thinking about including the base figure of each gen as a object file, and changing th converter to just load your source figure and click convert to GX.
Have blender load the correct base figure and convert for you. That eliminates the click source click target and the extra steps to load a base figure.