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Correct, it will restore the value recorded before the plugin overwrote it.
- Reduce default range (sorry @via5 contributed this a long time ago but I didn't released an update since)
- New filter to show only non-modified colliders
- Disable or enable collisions preset on all filtered colliders
- Add many colliders that were not editable before (physics mesh)
- Change default presets folder to PluginData/ColliderEditor
- Show both xray and protrusions in preview (see screenshot, contribution by @everlaster)
- Automatically mirror changes (auto sync symmetry) on left and right colliders (contribution by @via5)
- Keybindings integration (ColliderEditor.Toggle_ShowPreviews)
- Do not select a collider at launch (faster load time)
- Fix unmodified colliders being reset to their original value when disabled (tip by @everlaster)
- Use AutoColliderSizeSet to...
Unless those items were created with colliders then there's really no way to do it. This plugin only adjusts figure colliders. Horns and wings are really Assets and those need to have colliders added in unity during the import process.Is there a way to add collusion to clothes that don’t already have colliders? Specifically horns and wings:
Kelly and Suki
Kelly and Suki updated (wip). No effects, no RT, no post-processing. Exactly as they are is in VR.hub.virtamate.com
The dancer has her arms go through them, the npc/player can’t grab them.
Originally from here:
Clothing - Angel's-Sm
hub.virtamate.com
Moo look/clothing set - Clothing -
If you have questions, want to report a bug or share ideas, you can join my discord: https://discord.gg/h7pmF96JMZ If you like my work, you can support me on Patreon, i post new content all the time! Secondary look: You need to use a...hub.virtamate.com
Is there a way I can export them back to Unity, add colliders, import back to the clothing format?Unless those items were created with colliders then there's really no way to do it. This plugin only adjusts figure colliders. Horns and wings are really Assets and those need to have colliders added in unity during the import process.
NOTE: This update is 100% @everlaster so check out his resources and thank him
- Correctly render capsule colliders; the previous implementation stretched the capsule, giving an incorrect render of the actual collision surface. This new implementation renders two spheres and a cylinder, which is a correct display of the colliding areas.
- Fix incorrect Glute plural form
x≠1
(different than 1), tweaking any collider value even by an insignificant amount causes that collider visualization to be scaled by the factor of that x
. This scale doesn't return to normal even after resetting the colliders to default.