• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Collider Editor

Plugins Collider Editor

NOTE: This update is 100% @everlaster so check out his resources and thank him :)

- Correctly render capsule colliders; the previous implementation stretched the capsule, giving an incorrect render of the actual collision surface. This new implementation renders two spheres and a cylinder, which is a correct display of the colliding areas.
- Fix incorrect Glute plural form
- Show both xray and protrusions in preview (see screenshot, contribution by @everlaster)
- Automatically mirror changes (auto sync symmetry) on left and right colliders (contribution by @via5)
- Automatically close drop downs on blur (contribution by @everlaster)
- Keybindings integration (ColliderEditor.Toggle_ShowPreviews)
- Do not select a collider at launch (faster load time)
- Fix unmodified colliders being reset to their original value when disabled (tip by @everlaster)
- Use AutoColliderSizeSet to reset auto colliders to their original values (tip by @everlaster)
- Always render xray previews behind protrusion previews

1658252684627.png
- Reduce default range (sorry @via5 contributed this a long time ago but I didn't release an update since)
- New filter to show only non-modified colliders
- Disable or enable collisions preset on all filtered colliders
- Add many colliders that were not editable before (physics mesh)
- Change default presets folder to PluginData/ColliderEditor
- Do not save Show Previews to avoid loading previews accidentally
- Support for GPU colliders, which means you can disable and customize clothing and hair collisions as well!
- Simpler navigation for editables list (arrows)
- Removed colliders owned by disabled components from the list (removes some useless entries, making the list shorter)
- Fix for when custom unity assets are parented (thanks frobnitz!)
- Migration for Virt-A-Mate 1.19 saves (thanks via5!)
- Natural sorting, so Collider9 comes before Collider10 (thanks via5!)
- Deprecate the custom search in favor of the built-in one, show everything by default
- Auto-disable when the update process goes wrong to avoid spamming logs
- Better filtering to avoid errors in some edge cases (Could not find a matching...)
- Performance improvements (especially when previews are shown)
- Prevent showing the collider previews on scene load (when the preview opacity is at a non-default value)
- Reload the last loaded collider editor settings when reloading the plugin or selecting another version
- Adjust categories for some changed collider names
- Support Virt-A-Mate 1.20 filterable popups
- Check every second if there are deviations from configured overrides and re-apply (could be slower if there are a lot of customized colliders)
- Fix collider centers modifications not loading correctly
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