• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
BodyLanguage

Plugins BodyLanguage

CheesyFX updated BodyLanguage with a new update entry:

v63: Improvements and fixes

  1. Improvements:
    • Males have face and ass targets, like they were supposed to from the beginning. Now you can finally experience one of the best parts of the gaze: Eye to eye contact. As soon as one person looks into the eyes of another there is a chance for a look back reaction. This is especially cool in intimate poses where the faces are close.
    • On BJ enter the gaze strength is driven down to the definable value "Gaze Strength During BJ". On exit it will be driven back...

Read the rest of this update entry...
 
The whole suite seems like a collection of cool and useful stuff but I've found myself disabling the overwhelming majority of it. As it is now the only parts that are useful/reliable/novel are the stimulation system, depth and stretch triggers and the X-ray.

Everything else has caused scenes to be broken, or presented more a hassle to get working right when compared to other simpler solutions. A lot of it is due to just not having things like easily identifiable limits or obscure nomenclature. For example: the entire thrust system when it works, if you happen to be using two atoms that fit into the scope of it working it looks good. It looks pretty realistic but although I know what "amplitude" means especially in relation to a graph or a wave I don't have a real understanding of how it affects a thrusting dick, if I take the default from 200-400 what does that mean? is it going 200 pixels deeper? is it amplifying all parts of the thrust (quickness, cycle duration, depth?)

Contrast this with something like vinput's autothruster. "depth in, depth out", "offset x/y/z", "rotate x/y/z". You might say "just use autothruster then!" to which I reply: "I do, but I would also like the features of this plugin to be as useful to me as autothruster."
 
As it is now the only parts that are useful/reliable/novel are the stimulation system, depth and stretch triggers and the X-ray
Well, that's your opinion. I could list at least a dozen more features that would fit into this cathegory.

Everything else has caused scenes to be broken, or presented more a hassle to get working right when compared to other simpler solutions.
Again, your opinion. An example would be nice to have. I can not imagine any solution simpler than this. Just pose the characters and save the pose. Repeat. Congratulations, you're done creating a sex scene. But if you want it the hard way, you can of course disable my forces and use AutoThruster. Have fun setting up multiple triggers to enable/disable/modify the parameters for each pose then.
Obviously, my forces will break scenes that animate the thrusting through timeline or other means. Same with VAMMoan, Life and so on. I hope that's not a topic we have to discuss.

if I take the default from 200-400 what does that mean? is it going 200 pixels deeper? is it amplifying all parts of the thrust (quickness, cycle duration, depth?)
Everything is driven by forces, so obviously pixels are not the measure.

Amplitude: Maximum target force that can build up in both directions. Wheter it's achieved depends on how fast it builds up (Quickness) and how much time it has to build up (Period)
Period: Cycle duration
Period Ratio: Ratio between in and out
Quickness: Rate at which the force builds up/changes direction

The outcome of any settings you make depends on your pose. So it wouldn't make sense calling it "Depth In" or something like that. The achieved depth would be minimal if you locked down the controllers, even on very high settings.

Honestly, I don't understand why so many people are whining about too complex force settings. I use the defaults in 90% of the poses. Maybe you should revisit your controller setup. It should be close to default for the pelvis region.
 
Is it possible to show the xray effect in supershot? I don't see it in either the preview or the image file.
Also can it be made to show clothing items like condoms?
 
Is it possible to show the xray effect in supershot? I don't see it in either the preview or the image file.
Also can it be made to show clothing items like condoms?
1. Maybe. I need to have a look. Custom cameras are not supported in general as of now.
2. No, most probably not. Even if I'd manage to port the system tho clothing, how should I decide which item covers the penis? Maybe doable too, but computationally expensive and not easy.
 
CheesyFX updated BodyLanguage with a new update entry:

v64: Fixes & Improvements II

  • Removed a debug print statement.
  • Improved the dynamic gaze strength algorithm when applying poses and when manually changing the values. Now you can adjust them while the BJ is already happening and directly see the results. Previously you had to go in and out to refresh.
  • Added a pelvis gaze target for male and females, mainly to give her something to look at during BJ. This alone will decrease the likelyhood of her breaking the animation, because she won't constantly try to...

Read the rest of this update entry...
 
Hi CheesyFX! I found something else incomprehensible, at some point the head and pupils stop, the gaze remains fixed on some object and no longer disconnects from it, the character gets stuck, either restarting the plugin or the entire scene helps. If there is a male character in the scene and he is included as a client in the Gaze, then the Gaze continues to work on the man even though the woman is stuck. Unfortunately, this is all the information that I have, Body Language does not produce any messages or errors, I can only share an observation, I suspect that this happens due to a change in the woman’s posture and I suspect that due to the posture when the body is moved to a horizontal position, although this there may be nothing to do with it. Thank you, your work is inspiring!
 
Hi CheesyFX! I found something else incomprehensible, at some point the head and pupils stop, the gaze remains fixed on some object and no longer disconnects from it, the character gets stuck, either restarting the plugin or the entire scene helps. If there is a male character in the scene and he is included as a client in the Gaze, then the Gaze continues to work on the man even though the woman is stuck. Unfortunately, this is all the information that I have, Body Language does not produce any messages or errors, I can only share an observation, I suspect that this happens due to a change in the woman’s posture and I suspect that due to the posture when the body is moved to a horizontal position, although this there may be nothing to do with it. Thank you, your work is inspiring!
Thanks for the detailed report!
I guess it's not reproducible with your poses, right? Did you notice any correlations to the penetrations that may happen? Were some males cuming beforehand?
 
Thanks for the detailed report!
I guess it's not reproducible with your poses, right? Did you notice any correlations to the penetrations that may happen? Were some males cuming beforehand?
Perhaps I managed to track this, stopping the Gaze occurs after a woman’s orgasm, I can’t be completely sure, but in the last session it was exactly like that
 
Perhaps I managed to track this, stopping the Gaze occurs after a woman’s orgasm, I can’t be completely sure, but in the last session it was exactly like that
Do you have ahegao head disabled in RML?
 
When does this error show up? Probably on scene load, but what happens if you reload BL?
How is BL being added? Is it part of the stored scene or is it added by the plugin suite. Which BL version are you using?

This doesn't seem to be CE. The init of my plugin fails for you. So there has to be some weirdness in the scene.
It happens upon scene load with the pluginsuite. I have auto-update/auto-download enabled so my BL is always up to date. It happens in so many scenes and even in scenes that used to not have this problem. Then I tried adding BL manually to encounter the same problem. May have to clean uninstall VaM but that'd take a lot of time so trying to avoid it if possible.
 
It happens upon scene load with the pluginsuite. I have auto-update/auto-download enabled so my BL is always up to date. It happens in so many scenes and even in scenes that used to not have this problem. Then I tried adding BL manually to encounter the same problem. May have to clean uninstall VaM but that'd take a lot of time so trying to avoid it if possible.
A reinstall shouldn't be necessary. I see no reason why this could have any benefit.
But it's weird. Could you send me one of those scenes or provide a link? It would be helpful if you'd join my discord to debug this further, too.
 
Hi Cheesy, is it possible to store the location of a CUA with PoseMe? I´m thinking of a toy in a certain body part to have in in pose 1 and out in pose 2 ?
 
CheesyFX updated BodyLanguage with a new update entry:

v65: Improved VR navigation & Fixes

VR navigation: You no longer have to keep the UI open to see the HUD pose buttons.
  • If you close the UI the HUD panel will stay right where it is, now being a static 3D object.
  • If you open the UI again the panel will be reattached and move with it.
  • Use this to quickly reposition the button panel.
  • This behavior can be toggled in PoseMe/Input > select HUD canvas
Fixes:
  • Gaze breaking if ahegao head is disabled.
  • Error after adding a custom object target to...

Read the rest of this update entry...
 
So I had this wird bug-or at least I think so,when gaze suddenly just stopped working,reloading the scene wasnt helping,only full plugin reload.The only things I did in the scene before this happened was deleting segments from Timeline and deleting ui buttons with their triggers(turning on-off PoseMe was one of the triggers)
 
Last edited:
So I had this wird bug-or at least I think so,when gaze suddenly just stopped working,reloading the scene wasnt helping,only full plugin reload.The only things I did in the scene before this happened was deleting segments from Timeline and deleting ui buttons with their triggers
First, reloading the scene does reload the plugin.
The fact that it works after reloading BL while in the scene tells me that the issue is caused by something done by your scene, probably a trigger.
The eye control has to be like this:
1717846584637.png

And you are not allowed to change things here after BL is loaded, either manually or through triggers. Else the gaze breaks.
 

Similar threads

Back
Top Bottom