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BodyLanguage

Plugins BodyLanguage

@CheesyFX :

Stoopid Question: That posing feature (sub-plugin) only really works well in Desktop? Or does it also work in VR, and you merely haven't yet found a way to display those nifty little in-scene-Thumbnails in VR? (If the latter is the case, you might want to have a look at JayJayWon's UIAssist - it can display loads of little "windows/buttons" in quite a performant way (and has been able to do that for aeons). Maybe JayJAyWon would be willing to share the respective code.)
PoseMe is fully functional in VR. The problem is that you can't see the buttons.
But... just wait a little :)
 
Hi, there's nothing you can do in the current version. I'll register the setting with v61.

EDIT: By looking at your scene I notice that you use a lot of stuff that is not needed or will conflict with BodyLanguage. For example:
AutoGenThruster
VAMMoan
ExpressionRandomizers (to some degree)

And I'd strongly suggest using FocusOnMe for the lighting instead of HeadLightLink, especially if you want them to follow the player.
Thank you Chessy for your recommendations.
I completely revised my version. Great. Gain in FPS With FocusOnMe. More fluid. and a lot fewer plugins. Once you start to know your plugins, it's easy ;-).
Even for a French person who doesn't speak English :)
I'm looking forward to your new version for managing the PoseMe plugins in VR and penis Xray vision :)
sorry for the translation, I use a translator ;-) Thank you again for your work and your involvement
 
CheesyFX updated BodyLanguage with a new update entry:

v61: Gaze and VR pose selection

  1. Gazing: Why another gaze/glance you ask? That's why:
    • Head (and neck) rotation driven by forces. The controllers are free to animate.
    • Eye movement based on real points of interest on the target.
    • Auto targets: Various body regions on persons, dildos and other toys, player face, VR hands
    • Custom targets: Anything that has a visible shape (mesh with vertices). An "Empty" does NOT work.
    • Environment slot: Add a specific CUA. She'll then gaze at random objects...

Read the rest of this update entry...
 
Hi, Gaze the settings are not saved when saving the scene, also when animating a blowjob, the Gaze turns your head too much, which leads to the animation stopping. I tried reducing the angle and force parameters, everything works well, however, when loading the scene, the Gaze parameters are at default. I understand that these parameters should be saved in the Pose me, but this is not entirely suitable for me, because Pose me does not save pose morphs, for example, I use BJ Deluxe and would like these morphs to be present when saving in Pose me. Thank you
 
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Love the swift updates, havent had a chance to try the latest yet though.
but If i may repeat my request.
It would be fantastic if we could have a special dialogue option for on orgasm.
When youre creating a story with this kind of dynamic plug sometimes the actors come too early, (common problem nothing to be ashamed of)
which may sometimes be unintenionally comic, but would be nice if i could counter it, or even use it storywise.
 
In PoseMe (Cinematic/Cycle Poses) how do I make the poses loop back to the beginning after playing the final pose?
Just like a playlist repeating on a music player.

Also, how do I make all the poses play for the same length of time?
Some poses seem to play longer or shorter than others, is it all just random?
 
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Who needs porn anymore? @CheesyFX your plugin suite combined with full body tracking and a harness mounted lovense Onyx have melted my brain. This is more satisfying and fun than sex with a flesh and blood woman hands down. Thank you for bringing your vision to VAM. Definitely reaping the benefit of your continued effort to make female person atoms interactive. Thank you.
 
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Gaze.FixedUpdate () [0x00000] in <filename unknown>:0

Here’s another thing, unfortunately I couldn’t track under what circumstances this error occurs. Absolutely amazing plugin, CheesyFX thank you very much!
 
This capsule triggers the boob job. It should be only visible when you enter the debug tab of FillMeUp. If that's not the case my best bet is ColliderEditor messes things up. I never ever had that issue but I never ever use CE, so...

I know on the other hand, that CE has a tendency to mess with with my colliders, duplicating them like it does with the native ones for the previews. Sometime it scales them up, too, puts them into the origin and enables their collision. Lot's of funny stufff :)
That's very weird since I also don't use the collider editor. Could it be that CE is inherent in some scenes? But then even when the scenes have the visible capsule issue, I don't see CE on any male/female plugins or scene plugins list. I'm sharing a error log screenshot in hopes of getting help from anybody that has had the same capsule show up in their scenes.
스크린샷 2024-06-05 164756.png
 
That's very weird since I also don't use the collider editor. Could it be that CE is inherent in some scenes? But then even when the scenes have the visible capsule issue, I don't see CE on any male/female plugins or scene plugins list. I'm sharing a error log screenshot in hopes of getting help from anybody that has had the same capsule show up in their scenes.
View attachment 374539
When does this error show up? Probably on scene load, but what happens if you reload BL?
How is BL being added? Is it part of the stored scene or is it added by the plugin suite. Which BL version are you using?

This doesn't seem to be CE. The init of my plugin fails for you. So there has to be some weirdness in the scene.
 
!> System.NullReferenceException: Object reference not set to an instance of an object
at CheesyFX.Gaze.FixedUpdate () [0x00000] in <filename unknown>:0

Here’s another thing, unfortunately I couldn’t track under what circumstances this error occurs. Absolutely amazing plugin, CheesyFX thank you very much!
Thanks! I think I've tracked this down. It was some kind of a thread race on init.
 
In addition to seeing the same issues with blowjobs and the new Gaze funtion that HotHead mentioned I also noticed that it my girls during a dildo pose seem waaaay to fixated on the dildo no matter what I change in any parameters, completely ignoring every other potential gaze target even when the Interest slider for the dildo is set to 0.
 
in version 60 I have a bug with the color of emotions they are always white no matter what color I choose, can this be fixed?
 
in version 60 I have a bug with the color of emotions they are always white no matter what color I choose, can this be fixed?
It would be fixed already if I knew what's causing it. But thanks for the report.
 
I just created a scene that I did for 2 weeks and in one pose I needed emotions and this problem was discovered, it’s a shame😟
"A shame" is a bit harsh, don't you think? Be happy that they even exist. A white colored heart isn't exactly game breaking.
 
"A shame" is a bit harsh, don't you think? Be happy that they even exist. A white colored heart isn't exactly game breaking.
it was said about me! that I discovered this only now when everything is ready :)

Sorry bro, maybe I don’t know English well and communicate through Google translator.

I already solved the problem, found heart assets

 
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Dear CheesyFX
I hope this message finds you well. I am currently using your excellent Virt A Mate plugin, BodyLanguage, which I find incredibly useful. However, I have encountered a specific issue that I hope you can help me with.BodyLanguage, as you know, is a bundle of five plugins. I am particularly interested in using the Pose Me feature independently because even when I disable the settings for the other plugins in the bundle, the eyes and facial expressions continue to move, which does not fit my current project needs.Could you please advise if there is a way to use Pose Me independently, or if there is a possibility to disable the other features more effectively to prevent any movements of the eyes and facial expressions?I appreciate any guidance you can provide and thank you in advance for your time and assistance.
 
Dear CheesyFX
I hope this message finds you well. I am currently using your excellent Virt A Mate plugin, BodyLanguage, which I find incredibly useful. However, I have encountered a specific issue that I hope you can help me with.BodyLanguage, as you know, is a bundle of five plugins. I am particularly interested in using the Pose Me feature independently because even when I disable the settings for the other plugins in the bundle, the eyes and facial expressions continue to move, which does not fit my current project needs.Could you please advise if there is a way to use Pose Me independently, or if there is a possibility to disable the other features more effectively to prevent any movements of the eyes and facial expressions?I appreciate any guidance you can provide and thank you in advance for your time and assistance.
Hey ringoapple,
you cannot disable everything except PoseMe with a single toggle. Everything is welded together to create a full experience and the features partly rely on each other.
However, the expressions can be disabled in ReadMyLips/Expressions. To disable the gaze go to PoseMe/Gaze/Clients and uncheck the person.

Have fun!
 
By the way, as a solution to the problem with pose me that you cannot record facial expressions of the tongue and mouth, for poses I save a preset in pose with control of all parameters and in pose me - action I set the action to load this pose. it works but the problem is that in this case I have to record everything and load each pose into action, this is the only way I have solved this problem so far, or you can try timeline.
 

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