You need to put the textures into the same folder and name them all the same but with a diffrerent (pre-)suffix: filename.udim_tile_number.png.
E.g. Base_female.1001.png, Base_female.1002.png, ... etc. , with the texture content fitting the UV layout, so the torso texure needs to be *.1001.png,
limbs need to be *.1002.png etc.
To load the udim textures into Blender, simply load the *.1001.png texture, and make sure the "detect UDIMs" is checked in the options of the open image
window.
This should load all the textures into the respective UDIM tiles.
Tried it with Blender 3.6.14 (it's the latest 3.6.x portable version of Blender I could find on Blender.org, so I guess it's the LTS), and it
worked fine for me.
Sorry for the late reply, took some break from VAM and messing with 3d in general.
E.g. Base_female.1001.png, Base_female.1002.png, ... etc. , with the texture content fitting the UV layout, so the torso texure needs to be *.1001.png,
limbs need to be *.1002.png etc.
To load the udim textures into Blender, simply load the *.1001.png texture, and make sure the "detect UDIMs" is checked in the options of the open image
window.
This should load all the textures into the respective UDIM tiles.
Tried it with Blender 3.6.14 (it's the latest 3.6.x portable version of Blender I could find on Blender.org, so I guess it's the LTS), and it
worked fine for me.
Sorry for the late reply, took some break from VAM and messing with 3d in general.
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