DisgruntledScientist
Member
Howdy folks,
I’m trying to create female, futa, and male variations of a “base” appearance; the futa morphs are set to levels that present a more feminine appearance and can be applied without issue, which I assume is due to the shared male mesh. However, when I apply the morph preset used for the futa appearance to the female appearance, I end up with some pretty cartoonish proportions and pretty much lose any semblance of the other two appearances. I imagine this is due to the female skins using a different mesh.
My question:
Is there a way to preserve morphs between the male/futa skins and the female ones without things going too goofy? I’d prefer to avoid going back to slider hell if I can help it.
I’m trying to create female, futa, and male variations of a “base” appearance; the futa morphs are set to levels that present a more feminine appearance and can be applied without issue, which I assume is due to the shared male mesh. However, when I apply the morph preset used for the futa appearance to the female appearance, I end up with some pretty cartoonish proportions and pretty much lose any semblance of the other two appearances. I imagine this is due to the female skins using a different mesh.
My question:
Is there a way to preserve morphs between the male/futa skins and the female ones without things going too goofy? I’d prefer to avoid going back to slider hell if I can help it.