Okk so... Since google didn't help (and Unity much less), I had to create some "new" mathematics to solve this issue.
Rotation groups are lovely!
With this, I have been finally able to work on @rernat 's animation the proper way. This is the result:
Is this what you were looking after @rernat ? If so, I'll release a tutorial showing how to accomplish this, as soon as the plugin is rebranded. It is very easy to accomplish this from the original animation, with very few clicks.
It is also VERY easy to make her rotate less or more than 180 degrees! Of course, it will look fine for < 180 degrees but not for very large angles > 180, since then the proper animation would be different. (But who turns around > 180 anyway)? You can see the entire process in the video below:
This is one of the most amazing features of the plugin when it comes to the low level stuff (keyframe animations)! It is so easy to stretch, rotate, etc, entire timelines.
Rotation groups are lovely!
With this, I have been finally able to work on @rernat 's animation the proper way. This is the result:
Is this what you were looking after @rernat ? If so, I'll release a tutorial showing how to accomplish this, as soon as the plugin is rebranded. It is very easy to accomplish this from the original animation, with very few clicks.
It is also VERY easy to make her rotate less or more than 180 degrees! Of course, it will look fine for < 180 degrees but not for very large angles > 180, since then the proper animation would be different. (But who turns around > 180 anyway)? You can see the entire process in the video below:
This is one of the most amazing features of the plugin when it comes to the low level stuff (keyframe animations)! It is so easy to stretch, rotate, etc, entire timelines.
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