@haremlife bro, I can really feel that. I was doing pretty good without VAM, constantly running every other day, regular diet and sleeping cycles. I am still finding the life-fap balance right now, and I hope you can achieve this as well, especially when creating "stimulating" demo scenes.
I have been tweaking with this plugin recently and I love how this plugin organized in a way that makes switching states with different anchors back and forth very simple. One thing I dont like timeline is that the controls are not anchor-friendly and thus not reusable when you just switch root control a centimeter away. I was making my own editor with anchor support, but I am no coder and get overwhelmed by hundreds of atoms per character, you are saving my life here!
1. Is it possible to copy and paste states between animations by triggers? In particular, pasting values to root state, and update the transformations of all states in same layer.
e.g
layer1 root1 (60 0 0)
layer2 root1 (15 0 0) state2 (15 70 0)
copy layer1 root1 to layer2:
layer2 root1 (60 0 0) state2 (60 70 0)
I asked this because I want to develop animations based on different highheel settings. Right now I have to do a set of procedures to make it highheel compatible:
1. make foot pos and rot layer.
2. split layer into foot pos and foot rot layer.
3. foot rot layer sync with pos layer. (edit: sync state doesnt seem to be working. bug?)
4. duplicate foot rot layer and make highheel variance.
Repeat x anim variations based on x highheels, each layer with different roots.
But it seems a waste of duplicating states, if there are 20 anim layers with like 100 states, adding 1 extra highheel is duplicating 100 states!
If I can copy and paste the root, I can just prepare a list of different highheel rotations like:
state1 (15 0 0) state2 (30 0 0) state (60 0 0)
And copy whichever state I need, to which animation I need to play. Even better:
-a trigger to paste values to all roots or all states with equivalent name.
-a button to sync layers like sync states
2. If this is more complicated than I thought, perhaps a handy trigger function to capture the pose IRT for targeted states. This way I can "play" the highheel state, capture the value and paste to target roots. But this is only usable between subscene loadings, not usable when characters have animations that take on/off highheels.
Thank you for your effort again, I hope you can maintain life-fap balance as soon as possible!