A cel shader built with various techniques to smooth out shadows on VAM's geometry. Cel shading can be pretty sensitive to small misalignments between mesh normals, which is pretty common with VAM's morph system.
So a standard shader might end up with jagged shadows:
So I tried a bunch of different things to smooth them out. The result is still not perfect, but a lot less noticeable.
If all else fails, there's a 'proxy' mode, which shades the head as if it were a spheroid.
Still an early version and my first foray into a rendering shader, so let me know what breaks.
Usage:
1. Add to a Person, CUA, or clothing (via ClothingPluginManager)
So a standard shader might end up with jagged shadows:
So I tried a bunch of different things to smooth them out. The result is still not perfect, but a lot less noticeable.
If all else fails, there's a 'proxy' mode, which shades the head as if it were a spheroid.
Still an early version and my first foray into a rendering shader, so let me know what breaks.
Usage:
1. Add to a Person, CUA, or clothing (via ClothingPluginManager)