- Is this a plugin?
No. These are manually adjusted throat, spit and gasp sound samples extracted from free videos of well-known professionals.
- How to use:
There are two versions, ThroatSFX and ThroatSFX_AB. While the standard version has the loose sound files, the AB stands for audiobundle, and it's essentially the same .var but with the sound files packaged together.
Standard version: Since they're loose sound files, you have to load them and manually configure the sound coming out of the Person Atom's head. I recommend adding @dub's AudioMate to your scene. Create a new playlist and click on "+ Folder". Browse to the Geraldo.ThroatSFX.latest file in AddonPackages, browse inside the folders Custom>Sounds>ThroatSFX>Model X. Click on the intensity folder you want, then add. After a couple of seconds, the files are loaded into the scene, but not added to your playlist. Click on "All" to put all samples into the playlist. Go to settings and enable "Loop", "Shuffle" and "Play only if audio receiver is clear" (to avoid cutting sounds if you hit the trigger too fast, but sometimes this option is ok to leave off). Make sure that in the "Receiver Atom" you have selected where you want the sound files to come from; if it's just the Person Atom, then select the "HeadAudioSource" Node.
To play the throat sounds, you have some options:
- The first is using the built-in ThroatTrigger in the "Jaw Physics and Triggers" section. Add a trigger with the start of ThroatTrigger, select "Receiver Atom" the Atom in which AudioMate plugin is placed, "Receiver" the AudioMate plugin, and lastly "Receiver Target" you select "PlayRandomClipFrom..." and then select your playlist. This is recommended if you want to use all intensities at once.
- Second option is creating your own triggers via colliders and then tie each collider to a specific library of sounds when the trigger is hit. This allows you to play different intensities depending on scene triggers, which is what I used in the demo scene.
Audiobundle version: Simply load @MacGruber 's LogicBricks in the Person Atom or where you want the sound to come from (such as an AudioSource dedicated to the throat sounds), and select RandomSoundFromAB. In the plugin's UI, browse to the Geraldo.ThroatSFX_AB.latest file in AddonPackages, select which intensity audiobundle you want, then add it.
And that's it! Throat sounds should already come out of the Person Atom's head whenever you hit the trigger. If you want an extra bit of realism with blowjob SFX coming from the lips and mouth too, you can also add @hazmhox's VAMMoan to the Person Atom, enable blowjob sounds, and decrease the volume to your liking. Note that all settings that were controlled in the "Head Audio" of your Person Atom will now be controlled by the VAMMoan plugin, i.e. volume, pitch, etc.
Have fun, remember to like/react if you enjoyed the content, it helps a lot.
No. These are manually adjusted throat, spit and gasp sound samples extracted from free videos of well-known professionals.
- How to use:
There are two versions, ThroatSFX and ThroatSFX_AB. While the standard version has the loose sound files, the AB stands for audiobundle, and it's essentially the same .var but with the sound files packaged together.
Standard version: Since they're loose sound files, you have to load them and manually configure the sound coming out of the Person Atom's head. I recommend adding @dub's AudioMate to your scene. Create a new playlist and click on "+ Folder". Browse to the Geraldo.ThroatSFX.latest file in AddonPackages, browse inside the folders Custom>Sounds>ThroatSFX>Model X. Click on the intensity folder you want, then add. After a couple of seconds, the files are loaded into the scene, but not added to your playlist. Click on "All" to put all samples into the playlist. Go to settings and enable "Loop", "Shuffle" and "Play only if audio receiver is clear" (to avoid cutting sounds if you hit the trigger too fast, but sometimes this option is ok to leave off). Make sure that in the "Receiver Atom" you have selected where you want the sound files to come from; if it's just the Person Atom, then select the "HeadAudioSource" Node.
To play the throat sounds, you have some options:
- The first is using the built-in ThroatTrigger in the "Jaw Physics and Triggers" section. Add a trigger with the start of ThroatTrigger, select "Receiver Atom" the Atom in which AudioMate plugin is placed, "Receiver" the AudioMate plugin, and lastly "Receiver Target" you select "PlayRandomClipFrom..." and then select your playlist. This is recommended if you want to use all intensities at once.
- Second option is creating your own triggers via colliders and then tie each collider to a specific library of sounds when the trigger is hit. This allows you to play different intensities depending on scene triggers, which is what I used in the demo scene.
Audiobundle version: Simply load @MacGruber 's LogicBricks in the Person Atom or where you want the sound to come from (such as an AudioSource dedicated to the throat sounds), and select RandomSoundFromAB. In the plugin's UI, browse to the Geraldo.ThroatSFX_AB.latest file in AddonPackages, select which intensity audiobundle you want, then add it.
And that's it! Throat sounds should already come out of the Person Atom's head whenever you hit the trigger. If you want an extra bit of realism with blowjob SFX coming from the lips and mouth too, you can also add @hazmhox's VAMMoan to the Person Atom, enable blowjob sounds, and decrease the volume to your liking. Note that all settings that were controlled in the "Head Audio" of your Person Atom will now be controlled by the VAMMoan plugin, i.e. volume, pitch, etc.
Have fun, remember to like/react if you enjoyed the content, it helps a lot.