Can't we directly choose the sound level
I don't understand?
Can't we directly choose the sound level
Directly play a certain moan levelI don't understand?
Directly play a certain moan level
If I open up the plugin's UI, it still shows the correct folder in the SFX options. If I press the Sync folder button, it indicates it found all the files for the Total VA files, with 0 new files added. However, I see the red hourglass icon spinning for a while as it did during the initial importing. After that, it works again for that session of the scene. So, it seems like it may be storing the list of files, but just not hitting the loading step in this case. This issue is 100% repeatable over about 5 scene loads and 2 VAM sessions so far.
OMG OMG OMG OMG OMG....lel@XcOm03au
Yo,
IT IS, fully released. I mention it is an early access at the beginning to be sure that no one gets mad about potential bugs I missed. The plugin has been thoroughly tested and should not have much, but I prefer to avoid any surprise
It is production ready, you can use it in your scenes.
And if it was not about that mention but more about the "teaser" in the title, this is just meant to imply it's a teaser of VAM2. It's highly unlikely new voices will be released before VAM2, but it's a fully usable and enjoyable plugin for VAM1, so don't limit yourself and use it, that's why it is available
Finally, yes the VA system is per character.
@hazmox. Version 1 had interactive mode...does version 2 have it? also when I load the customer sound files...how does moan 2 interact with the files? I havent been able to figure out how to get the characters to speak the audio files?
Thanks, I'll look into it.Schedule or Play VA in the actions/triggers : D
I still need to do the full documentation on that, but this is already mentionned in the documentation
OK figured it out via triggers.
However what would be better is if it waiting real time (x) seconds, then triggered an random file within the selected folder. Is that something possible for future?
I have 1000 voice lines of dialog. I want to press "play" and have a scene (voice dialog between two people) play out randomly.
Currently I am using lip sync for the random part, but your software is able to select per folder per character....just wish I was able to play randomly per folder.
For only random voices implementation you can also use audiomate, for playing random voices you choose from the folder or files and the probability of how frequently voice is played so it may play with slight pauses instead of repeatedly speaking after one voice is played or without delay meaning next voice is played instantly randomely.I have 1000 voice lines of dialog. I want to press "play" and have a scene (voice dialog between two people) play out randomly.
Currently I am using lip sync for the random part, but your software is able to select per folder per character....just wish I was able to play randomly per folder.
This is something I could add, as the action, like I don't know... "Schedule/PlayImmediate Random VA".
But to be crystal clear:
If your folder contains:
- "Hey How are you"
- "What do you wanna eat"
- "Look out there's a dragon behind you"
That action will pick ANY of those randomly, without context or anything. Is that what you want?
To be specific;
every (x) seconds, randomly play audio file in pre-selected folder
Then I normally hit record and get a randomly generated conversation and leave it recording
Am grateful that you will add it <3It will obviously only play from the synced folder. This is how the feature works
You'll have to handle the "every second" yourself (which is not hard to do with a timeline).
I honestly will add it maybe because it could help you or like a couple of other persons... but I honestly don't see much use case in reality. So adding a forced playback overtime is not meaningful in the plugin, and it can be done very easily with timeline or an animation pattern.
The random pooling feature sounds awesome! I too make variations of voice linesFor the "Play Immediate Random VA" feature, I could also really use a random pooling feature. My use case is that I like to record at least a few variations on any voice line (or types of reaction sounds) and ideally VAMMoan2 could provide a feature for that, where the scene creator would provide a set of voice lines from which the plugin would randomly pull at runtime, either by manual selection of lines, a filename pattern match, or a folder (see MacGruber's Logic Brick "Random Sound From AB" for some examples of such pooling).
I've been using "Random Sound From AB" plugin for this, but it's messy and inefficient overall to use like this, as it requires temporarily toggling off VAMMoan, to avoid conflicts with the person's audio source (and a second audio source doesn't work well for lip sync, etc.), then using a "Random Sound From AB" plugin per pool of lines. That quickly adds up to a lot of plugins for a long conversation, with one per pool. It's also quite a chore to manage all the togging between VAMMoan and other systems like that, all competing for the same audio source.
Another approach, rather than adding this random voice line pool within VAMMoan, would be some friendly way to handshake between it and other systems, for tight control of sharing the audio source that's easy and robust to implement.
Example use case:
- Person is moaning...
- Timeline triggers "Play Immediate Random VA" from "Don't stop!" pool of lines (3 variations).
- After line delivery completes, person goes pack to moaning...
- After some condition, the Timeline triggers "Play Immediate Random VA" from "Yes, just like that" pool of lines (4 variations)
- After line delivery completes, person goes pack to moaning...
For the "Play Immediate Random VA" feature, [...]
[...] would be some friendly way to handshake between it and other systems, for tight control of sharing the audio source that's easy and robust to implement.
I've tested this a bit more. It happens about every time in one rather complex scene, but only on one of the two people with a folder sync'd for VAMMoan 2 within that scene. The other person with only a couple dozen files always works, but the one with 56 never works.Damn! I tested that part thoroughly prior to releasing... this is a bummer.
Could you pack the scene as a local version (ie: zip file not var) and send it to me so that I can try to debug?
This is indeed pretty annoying : )
I can understand that point of view. I'm not meaning to be pushy as to what you end up doing with VAMMoan 2.I would like to see people actually use the plugin and share scenes with it... AND use the standard VA system before going into complex developments. We were discussing that recently: Voice cloning has been around at a faily reasonable quality, everyone was excited about it here, and still... 3 years later, the number of scenes completely narrated/voice acted is abysmal. So all and all, it was initially a "cherry on top" thing that VA system, not the primary focus.
I've tested this a bit more. It happens about every time in one rather complex scene, but only on one of the two people with a folder sync'd for VAMMoan 2 within that scene. The other person with only a couple dozen files always works, but the one with 56 never works.
I tried to pare it down to a more reasonable repro case, by starting with a blank scene, adding just one person, and sync'ing to the folder with 56 voice lines. That repro'd the problem once, the first time I restarted VAM and loaded that saved scene, but then that worked fine in all subsequent attempts to repro it there.
It seems it may be related to lengthy loading times or a race condition of some sort.
If I figure out better repro steps or narrow it down further I'll be sure to let you know.
From my perspective, it's currently quite cumbersome to try and stitch together quality scenes with back and forth conversations, largely due to lack of easy to use features such as I was suggesting.
When I've tried to do this kind of thing in VAM previously, while using the older version of VAMMoan [...]