• Hi Guest!

    Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
VAMMoan 2 (teaser)

Plugins + Scripts VAMMoan 2 (teaser)

You're playing with two different apps that are not meant to work together.

VAMM2 has internal systems to playback custom voice lines. Use that, it will "respect" and prevent breathing and moaning while using the proper actions : )
Do I have to use your vammoan recorder? I tried it once but it was kinda confusing and nothing worked for me. I only can play sounds from the already applied voicepack you implemented. Maybe Iam just stupid idk
 
Do I have to use your vammoan recorder? I tried it once but it was kinda confusing and nothing worked for me. I only can play sounds from the already applied voicepack you implemented. Maybe Iam just stupid idk

VAMMoan Recorder means what it means lol... "Recording".
It's a recorder that outputs a file to use elsewhere. The documentation is very clear and specific about that : )

I'll make a demo of a voice over soon if you want.
 
This section is like a drug. I keep coming back to see if there is any update on the "random voice" thing that @hazmhox will eventually work on.
 
Last edited:
I am here to expand the random voice line mob from 2 to 3 hahaha. This plugin is phenomenal!
 
I am here to expand the random voice line mob from 2 to 3 hahaha. This plugin is phenomenal!
haha, imho I think the random voice idea is really cool. I can literally hit record while a scene is running and watch a miracle....or an avalanche (and laugh).
 
For some reason I cannot get Schedule Random One Liner to actually play a random one liner from Timeline. If i pick nothing from the box, nothing is played, if i pick one from the box then it will work, but then that's not random is it or will this just pick any number despite it maybe say 1 in the box?

Love the new version, hopefully there is an automatic mode to have the model gather intensity like the old vammoan based on what is happening in scene, but if not its easily handled by Timeline to gradually change the intensity or just flat change it on demand instantly.
 
Hi
For dev - sorry seems something wrong with Rebecca (younger) voice during exactly "Breathing Idle Nose" mode (Arousal at zero minimum). Sounds like pitch lowered than intended (for this voice type at least).
Seems need check.
 
For some reason I cannot get Schedule Random One Liner to actually play a random one liner from Timeline. If i pick nothing from the box, nothing is played, if i pick one from the box then it will work, but then that's not random is it or will this just pick any number despite it maybe say 1 in the box?

As mentionned in the doc, "Schedule One Liner Random" plays randomly a specific sound. If you want this in a different way of saying it: "Schedule One Liner Random" will play OR NOT that line based on the trigger randomness. Trigger randomness is the amount of chance that sound will playback.

So when you tried to play it back in Timeline, due to the default value of trigger randomness, you probably hit several times in a row, the situation where it does not play it back : )

( jokin/teasin gently ) RTFM :p


Love the new version, hopefully there is an automatic mode to have the model gather intensity like the old vammoan based on what is happening in scene, but if not its easily handled by Timeline to gradually change the intensity or just flat change it on demand instantly.

Yes! I don't know if I have revealed it yet, but let's do it: a plugin called VAMeXcite will arrive at some point, which is a standalone plugin meant to unify arousal control, with far more features than you probably expect.

Instead of "locking" the arousal system into VAMM, I prefered completely removing the behavior from it to avoid people being forced to use VAMM for this. Instead they could use VAMeXcite to control arousal, with or without VAMM enabled.

This is an effort at trying to unify arousal control over several plugins. Which means you could control either VAMM2 or VAMM1 with it!


Hi
For dev - sorry seems something wrong with Rebecca (younger) voice during exactly "Breathing Idle Nose" mode (Arousal at zero minimum). Sounds like pitch lowered than intended (for this voice type at least).
Seems need check.

Yo!
I don't know what you mean. Rebecca has three types, the original one and two "fantasy" ones, I don't know what you're refering to with "younger". All samples are properly verified, I have not noticed any pitch issues. On the other hand the idle mode is a bit more "boosted", and might need some improvements on the mix, that's all.


@hazmhox
Will Moan2 be given some attention now that you have finished some work on VAMAtmosphere?

I know you're enthusiastic and enjoy VAMM2 very much, but if I'm doing free and free only is to keep my freedom ;)

I have a bunch of creative content to release that shows off VAMM2 before diving back into fixes/new features. Please don't hesitate to discuss ideas, I'm always happy to explore suggestions... but I'm going where my ideas take me, and at the moment it's on collab with dear friends. (and trust me it's gonna be worth it)
 
As mentionned in the doc, "Schedule One Liner Random" plays randomly a specific sound. If you want this in a different way of saying it: "Schedule One Liner Random" will play OR NOT that line based on the trigger randomness. Trigger randomness is the amount of chance that sound will playback.

So when you tried to play it back in Timeline, due to the default value of trigger randomness, you probably hit several times in a row, the situation where it does not play it back : )

( jokin/teasin gently ) RTFM :p




Yes! I don't know if I have revealed it yet, but let's do it: a plugin called VAMeXcite will arrive at some point, which is a standalone plugin meant to unify arousal control, with far more features than you probably expect.

Instead of "locking" the arousal system into VAMM, I prefered completely removing the behavior from it to avoid people being forced to use VAMM for this. Instead they could use VAMeXcite to control arousal, with or without VAMM enabled.

This is an effort at trying to unify arousal control over several plugins. Which means you could control either VAMM2 or VAMM1 with it!




Yo!
I don't know what you mean. Rebecca has three types, the original one and two "fantasy" ones, I don't know what you're refering to with "younger". All samples are properly verified, I have not noticed any pitch issues. On the other hand the idle mode is a bit more "boosted", and might need some improvements on the mix, that's all.




I know you're enthusiastic and enjoy VAMM2 very much, but if I'm doing free and free only is to keep my freedom ;)

I have a bunch of creative content to release that shows off VAMM2 before diving back into fixes/new features. Please don't hesitate to discuss ideas, I'm always happy to explore suggestions... but I'm going where my ideas take me, and at the moment it's on collab with dear friends. (and trust me it's gonna be worth it)
Haha, sounds awesome :D
:D
 
I love the voice output but consider yourself sued. :sneaky:

Code:
// ************************************************************************
// VAMMoan 2 Teaser
// PARTIAL : other sfxs
// Sue me, it's a way to get the source code a bit more readable :p
// ************************************************************************

A single class with 4500 lines of code spread across 5 partial files. I'd argue that's a way to get the source code less readable. 😜
 
I love the voice output but consider yourself sued. :sneaky:
A single class with 4500 lines of code spread across 5 partial files. I'd argue that's a way to get the source code less readable. 😜

Haha : 'D

We all have a different way to organize our "workspace".
I don't think there's a real answer as long as the code is commented enough (or readable, like proper variables names) for someone to potentially iterate/fix/maintain.
 
Haha : 'D

We all have a different way to organize our "workspace".
I don't think there's a real answer as long as the code is commented enough (or readable, like proper variables names) for someone to potentially iterate/fix/maintain.
Any idea what might be the reason I don't get any spanking sounds or reactions?
 
That said, I don't claim to be the most efficient/have the best practices in term of codes. I tend to do my best for optimization and get results. But any really really good engineer in C# would probably facepalm at my code.
 
Any idea what might be the reason I don't get any spanking sounds or reactions?

Umhhh! Really?

Reactions should work, you're using specific triggers?
And for spanking, do you have the soft body enabled?
 
Umhhh! Really?

Reactions should work, you're using specific triggers?
And for spanking, do you have the soft body enabled?
I meant the spank reactions "ask for more", which I don't expect to work as long as the spanks themselves don't play.
Yes, soft body is on.
 
Ok this should work then yup.
Indeed, reactions should only trigger after the spank.

You need to find a good ratio speed/collision. You can't gently slap, you need at least a bit of momentum.
The best way to test it is to grab the hand of another character and test it manually to get a sense of the momentum needed.
 
Ok this should work then yup.
Indeed, reactions should only trigger after the spank.

You need to find a good ratio speed/collision. You can't gently slap, you need at least a bit of momentum.
The best way to test it is to grab the hand of another character and test it manually to get a sense of the momentum needed.
Well, even if I hit the colliders with a relative velocity of >2, nothing happens.
 
I attached collision handlers to the same colliders as vammoan2 and use them to trigger some scene logic and manually play voice lines, which I disable halfway through the video.
As you can see, or rather hear, I can't get the spanking sounds to play.

 
I just cranked the volume up and noticed some squishes playing, which doesn't seem right.
 
I just cranked the volume up and noticed some squishes playing, which doesn't seem right.
It's possible that the impact caused their genitals to collide. Maybe that's why squishes play.
 
Yeap that's exactly the reason. Due to your velocity, it's likely to happen.
Your velocity seems ok, this should work.

Could you try removing the thing that hads colliders on top and load the scene fresh after a hard reset. To check if it does not influence VAMM2's logic?
 
Yeap that's exactly the reason. Due to your velocity, it's likely to happen.
Your velocity seems ok, this should work.

Could you try removing the thing that hads colliders on top and load the scene fresh after a hard reset. To check if it does not influence VAMM2's logic?
No need, the issue was present before I added the plugin. Either way, the plugin doesn't modify colliders or existing collision handler behaviours.
 
Last edited:
Back
Top Bottom