VAMMoan
Hi everyone!
Could you please tell me, in Interactive mode the orgasm trigger is activated and the character starts moaning. But the moaning stops before the orgasm trigger turns off. Is this done for some purpose?

To the author thank you very much, this is one of my favorite plugins ))
 
Hi everyone!
Could you please tell me, in Interactive mode the orgasm trigger is activated and the character starts moaning. But the moaning stops before the orgasm trigger turns off. Is this done for some purpose?

To the author thank you very much, this is one of my favorite plugins ))

yo :) Glad you like it!

Orgasm triggers are "one shots", they are not transition triggers. Use start and end triggers to control what you need.
 
Hi Hazmhox

I was wondering if there's a way we can increase the frequency of the moans?

So if the thrusts are going really fast the moan occurrences would appear more often and with faster voice samples? And vice versa if the thrusts are slower, the moan occurrences are slower and maybe longer voice samples?

thanks!
 
I was wondering if there's a way we can increase the frequency of the moans?

hey!

In advanced options, there's an option for "pause between moans". This allows you to boost the duration between each sample. On the other hand you will never be able to go down below the sample duration. Two reasons behind that:
  • It's very ugly to overlap sounds too much
  • It's kind of like an artistic direction with the fastest pace being bound to the "character performance"
That's the best possible solution for you : )
 
hey!

In advanced options, there's an option for "pause between moans". This allows you to boost the duration between each sample. On the other hand you will never be able to go down below the sample duration. Two reasons behind that:
  • It's very ugly to overlap sounds too much
  • It's kind of like an artistic direction with the fastest pace being bound to the "character performance"
That's the best possible solution for you : )
ahh right, I didn't realize the sounds would overlap if the speed was increased too high.

Would you be open to experimenting? Maybe the script could swap to a shorter sound sample if the trigger is repeated in quick succession? No pressure, just throwing the idea out there. :)
 
ahh right, I didn't realize the sounds would overlap if the speed was increased too high.

Would you be open to experimenting? Maybe the script could swap to a shorter sound sample if the trigger is repeated in quick succession? No pressure, just throwing the idea out there. :)

As mentionned, it's a performance / direction. So every intensity has more or less the same pace for each sample. there are some little exceptions, but this would lead to a problem making the choice of samples available very small, which is not gonna be good either. On top of that, for performances, I'd have to look up everytime the pause change at every sample, and find the shortest one. Which is not ideal with the amount of samples.

I'm treating this as a voice acting performance and allowing a bit of control, but just like in any porn scene where you'd like the voice of actor/tress X or Y, it's because of the voice and pace. If you'd want something different, you don't play the scene twice as fast, you either find another scene, or you need the director to "direct" the performance :p

In VAM's terms, find another scene is "change the voice" since the "direction" is static and chosen by me.

I'll make a final update soon to allow a negative pause just for you, because you're very kind and invested in making VAMM better and it's quite a very fast fix (and fix an annoying bug too) soon.

But after that I'm done. VAMM is never gonna be updated and I'll stop answering every update/improvements questions.
 
I'll make a final update soon to allow a negative pause just for you, because you're very kind and invested in making VAMM better and it's quite a very fast fix (and fix an annoying bug too) soon.

Oooh Thanks so much ! ?‍♂️?‍♂️?‍♂️

I'm working on a new scene, which has a lot of speed variations. I look forward to your update!

If everything works nicely, I'll upload the scene to the Hub.
 
As mentionned, it's a performance / direction. So every intensity has more or less the same pace for each sample. there are some little exceptions, but this would lead to a problem making the choice of samples available very small, which is not gonna be good either. On top of that, for performances, I'd have to look up everytime the pause change at every sample, and find the shortest one. Which is not ideal with the amount of samples.

I'm treating this as a voice acting performance and allowing a bit of control, but just like in any porn scene where you'd like the voice of actor/tress X or Y, it's because of the voice and pace. If you'd want something different, you don't play the scene twice as fast, you either find another scene, or you need the director to "direct" the performance :p

In VAM's terms, find another scene is "change the voice" since the "direction" is static and chosen by me.

I'll make a final update soon to allow a negative pause just for you, because you're very kind and invested in making VAMM better and it's quite a very fast fix (and fix an annoying bug too) soon.

But after that I'm done. VAMM is never gonna be updated and I'll stop answering every update/improvements questions.
Hi Hazmhox

I uploaded the scene here.
https://hub.virtamate.com/resources/baronness-after-hour-interrogation.49528/


In the scene there are different thrust speeds. Hope it helps with testing out vam moan with different pacing\ trigger speeds.

Thanks again! ?‍♂️?‍♂️
 
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When changing Appearances, some scenes with vammoan get "lockjaw" (morph Mouth Open Wide stops animating, making some models look peculiar) hazmhox error, artist error, user error, other plugin error? Toggling 'Enable auto-jaw animation' checkbox in vammoan fixes it, so I mention it here. Toggling VAM Drive Jaw Angle From Head Audio does not fix it. Issue look familiar?
 
When changing Appearances, some scenes with vammoan get "lockjaw" (morph Mouth Open Wide stops animating, making some models look peculiar) hazmhox error, artist error, user error, other plugin error? Toggling 'Enable auto-jaw animation' checkbox in vammoan fixes it, so I mention it here. Toggling VAM Drive Jaw Angle From Head Audio does not fix it. Issue look familiar?

Yo : )

I noticed that a couple of times along the life of VAMM, so that's very rare, it's probably a mix of several factors.
I wouldn't point at something specifically for the source of the problem, but definitely: changing an appearance in the middle of a scene is never, ever, recommended. If the jaw locks opened, it means the character was moaning very loudly.

I'd recommend to always do the changes before anything is happening/playing.
 
I'm using the great VamMoan features for slapping and for triggering things as intensity increases. But I am also using LogicBricks Random Sound to play my own voice files. Is there anyway to turn off the voice feature in VamMoan? If I turn down the volume of the voice in VamMoan it also affects my own voices. Any ideas?
 
I'm using the great VamMoan features for slapping and for triggering things as intensity increases. But I am also using LogicBricks Random Sound to play my own voice files. Is there anyway to turn off the voice feature in VamMoan? If I turn down the volume of the voice in VamMoan it also affects my own voices. Any ideas?

Simply leave it to disabled state : )
Other SFXs do not require the voice to be active.
 
But doesn't that also turn off the triggers for intensity? I have them setup for the 4 different stages...

Ha yes, indeed.

Then no. Voice is played back on the head AudioSource, there's no way in the current state to control that. And I'm not gonna go back on VAMMoan for a while as VAMMoan 2 just got out.
 
Ha yes, indeed.

Then no. Voice is played back on the head AudioSource, there's no way in the current state to control that. And I'm not gonna go back on VAMMoan for a while as VAMMoan 2 just got out.
ok understood :). I might just cheat it and add another audio source and place it near the head.
 
Is it possible to display the state arousal values of an atom in a UI slider or any other display ui?
 
Is it possible to display the state arousal values of an atom in a UI slider or any other display ui?

I don't think I understand what you mean by the state arousal values of an atom.

You mean the arousal value of a character?
 
I don't think I understand what you mean by the state arousal values of an atom.

You mean the arousal value of a character?

yes, I want it to display in a ui slider so that I dont have to look inside the plugin to know what the value is
 
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