Man! Your demo is stupidly good haha. Insane work.
To answer your question about samples. This is a really complex problem. Well not THAT complex, but there a couple of hurdles.
VAMM2 being extremely detailed (every type of sample exists in every type of intensity), the moment you got an idea to add something to the pool, it's exponentially more content. It's not "moaning while mouth full", it's "moaning + breathing while mouth full times 5 intensities".
The problem is: now that we have locked the pool system, it would require us to re-commission the actors/actresses. And the way VA works in that area is: the harder the strain on the voice > the bigger the price for the recording.
The two voices you got in here (in VAMM2) are not cheap, and extending them won't be either.
I'm not against the idea, but I'm not driving the most important choice here which is how much we can invest.
It is hard to provide everything, for every case, for every situation a creator has in mind. If today your idea is indeed great, tomorrow someone will have another idea on what VAMM2 should provide, and the day after that, someone else also will have another idea on what VAMM2 should provide.
It's obvious that we can't deliver a neverending flow of performances/characters with every possible situation. And even if we did, someone will always have something to say about "how it does not fit their niche need for X or Y type of voice" and whine about it.
We're not against the community contributing to it. Anyone, could commission a voice set and I could eventually consider new features that would be active depending on the voice set.
But to be completely transparent: people should not be expecting 50 female characters and 50 male characters for VAM 2 / VAMM 2. If someday, the "vanilla" content could reach like 8 to 12 characters in total, that would already be great. Anything more would require the community to pitch in : )