VAMMoan 2 (teaser)

Plugins VAMMoan 2 (teaser)

Perhaps I have not yet tried exactly what it is you are suggesting, with respect to using "the standard VA system" alongside VAMMoan 2. Would you please briefly describe what you mean by that?

Simply using the current VA implementation in VAMM2 ( sync a folder, call specific line through sync with Timeline/VAMStory/Triggers ).
 
Really new level hazmhox, can't wait until it gets full array of voices! Since you are commissioning voice actresses to do exactly what you want, do you think it's worth it to do another type of interaction, sort of "moaning with mouth busy" ?

Like in here

This has a lot of applications actually, and not just threesomes, there are many ways to make a girl moan while her mouth is busy and it is very hot :) Often time when using VAMMoan once she starts blowing it's almost like she completely calmed down.

I think this could be a nice expansion for VAMMoan 2 seeing as it is expanding to all sorts of breaths and moans already.
 
Really new level hazmhox, can't wait until it gets full array of voices!

Man! Your demo is stupidly good haha. Insane work. :love:

To answer your question about samples. This is a really complex problem. Well not THAT complex, but there a couple of hurdles.

VAMM2 being extremely detailed (every type of sample exists in every type of intensity), the moment you got an idea to add something to the pool, it's exponentially more content. It's not "moaning while mouth full", it's "moaning + breathing while mouth full times 5 intensities".

The problem is: now that we have locked the pool system, it would require us to re-commission the actors/actresses. And the way VA works in that area is: the harder the strain on the voice > the bigger the price for the recording.

The two voices you got in here (in VAMM2) are not cheap, and extending them won't be either.
I'm not against the idea, but I'm not driving the most important choice here which is how much we can invest.

It is hard to provide everything, for every case, for every situation a creator has in mind. If today your idea is indeed great, tomorrow someone will have another idea on what VAMM2 should provide, and the day after that, someone else also will have another idea on what VAMM2 should provide.

It's obvious that we can't deliver a neverending flow of performances/characters with every possible situation. And even if we did, someone will always have something to say about "how it does not fit their niche need for X or Y type of voice" and whine about it.

We're not against the community contributing to it. Anyone, could commission a voice set and I could eventually consider new features that would be active depending on the voice set.

But to be completely transparent: people should not be expecting 50 female characters and 50 male characters for VAM 2 / VAMM 2. If someday, the "vanilla" content could reach like 8 to 12 characters in total, that would already be great. Anything more would require the community to pitch in : )
 
Man! Your demo is stupidly good haha. Insane work. :love:

To answer your question about samples. This is a really complex problem. Well not THAT complex, but there a couple of hurdles.

VAMM2 being extremely detailed (every type of sample exists in every type of intensity), the moment you got an idea to add something to the pool, it's exponentially more content. It's not "moaning while mouth full", it's "moaning + breathing while mouth full times 5 intensities".

The problem is: now that we have locked the pool system, it would require us to re-commission the actors/actresses. And the way VA works in that area is: the harder the strain on the voice > the bigger the price for the recording.

The two voices you got in here (in VAMM2) are not cheap, and extending them won't be either.
I'm not against the idea, but I'm not driving the most important choice here which is how much we can invest.

It is hard to provide everything, for every case, for every situation a creator has in mind. If today your idea is indeed great, tomorrow someone will have another idea on what VAMM2 should provide, and the day after that, someone else also will have another idea on what VAMM2 should provide.

It's obvious that we can't deliver a neverending flow of performances/characters with every possible situation. And even if we did, someone will always have something to say about "how it does not fit their niche need for X or Y type of voice" and whine about it.

We're not against the community contributing to it. Anyone, could commission a voice set and I could eventually consider new features that would be active depending on the voice set.

But to be completely transparent: people should not be expecting 50 female characters and 50 male characters for VAM 2 / VAMM 2. If someday, the "vanilla" content could reach like 8 to 12 characters in total, that would already be great. Anything more would require the community to pitch in : )
Well, just pitch it to whoever makes decisions, see what they think. I'm fine either way :) Also the 'intense blowjob' sounds potentially have a leeway for cheating, where you get 1-2 types of voice samples applied to many more voices with maybe slight pitch and tempo edits. It's hard to tell if it's the same actress or not just from muffled moans and gurgles.
But yeah it's just an idea and it's only if you guys think it would be worth it :)
 
The ability to load custom voices is all I ever wanted, maybe this will motivate me to actually generate the voice bundles I've wanted to make.
 
anybody know why the plugin doesn't appear when selecting only the original shows for me...
 
Wow Hazmhox!o_Oo_O


I finally found time to test out Vammoan 2 -- You've outdone yourself

The lip syncing with the voice is already very well done! Amy's lips don't match the lips as accurately as Rebecca, but it's a small complaint.

This is 100x better than Vammoan 1.0 ! :love:

I played around with the tool, it's got so many fun options to tweak!

Can I please request two things ?

1. Can we please have a Play Random VA immediate or Play Random VA Folder Immediate option?
1730270621690.png


2. Is it technically possible to mix jaw + lip sync? Currently we can only have lip sync or audio driven jaw motion
I made some movie showing some tests.
Lip Sync


Audio Driven Jaw Motion


Great job as always (y)(y)(y)
 
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I finally found time to test out Vammoan 2 -- You've outdone yourself

Thank you! 💗


The lip syncing with the voice is already very well done! Amy's lips don't match the lips as accurately as Rebecca, but it's a small complaint.

Thank you but... I'm not responsible for this, you have to thank @meshedvr for that, I am merely using a native feature "redirected" into VAMMoan 2 UI and setting custom options that I find fitting VAMM2 needs.
Amy/Rebecca lipsync are not handle differently, just small settings. You're free to adjust if needed : )


1. Can we please have a Play Random VA immediate or Play Random VA Folder Immediate option?

Man lol.
I don't know what you all have with randomization of specific voice lines haha. This is nuts.


2. Is it technically possible to mix jaw + lip sync? Currently we can only have lip sync or audio driven jaw motion

I wouldn't do that : )
On the other hand, as the help/documentation of the plugin mentions ( ;);) ) you are free to customize the settings of both modes.
Lipsync if you look at the settings, allows to control the jaw... you could create your own settings to have the jaw be more influenced by the lipsync system.
 
Thank you but... I'm not responsible for this, you have to thank @meshedvr for that, I am merely using a native feature "redirected" into VAMMoan 2 UI and setting custom options that I find fitting VAMM2 needs.
Amy/Rebecca lipsync are not handle differently, just small settings. You're free to adjust if needed : )
Good point. I'll need to play around some more with the settings I guess. :)

Man lol.
I don't know what you all have with randomization of specific voice lines haha. This is nuts.
It's always nice to have randomization when it comes to automated tasks.

It helps to keep things feeling new and fresh.

If it's not too hard to implement, it'd be much appreciated. :D

I wouldn't do that : )
On the other hand, as the help/documentation of the plugin mentions ( ;);) ) you are free to customize the settings of both modes.
Lipsync if you look at the settings, allows to control the jaw... you could create your own settings to have the jaw be more influenced by the lipsync system.
Hmm you're right. I need to play around more with the settings. :unsure:

Anyways overall, so far it's very awesome!

Thanks for your hard work.
 
A mob of two is almost as impressive as a pack of wolves of one! 😂 ;) 😂 :p

Don't worry I got your back as soon as I have finished my current tasks :)

Thanks a lot Hazmhox ! :love:

Also can I please request some other detail options?

So we can choose for a Play VA chance to be 100% or not 😚
1730525545013.png


Is there a better place to put those options?

Edit 1 -----
I'm not sure if you intended this.

But it's amazing how Vammoan2 can mix between orgasm line and a one liner !

The voice actress was saying her orgasm line while the trigger also played, so there was a very nice mix of orgasm moan and one liner

This is a very cool surprise :cool:






Edit 2 -----
Currently the One Liner: 3 is playing at every trigger.

How can we only play the One Liner:3 at a selected random percentage? I don't think I'm doing it correctly. :unsure:
1730527121752.png
 
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How can we only play the One Liner:3 at a selected random percentage? I don't think I'm doing it correctly

Consider what follows, as a kind joke and gentle snarky remark ;)
If you have the time to think about features, discuss how VAMM2 should evolve or get some cool new features... I think you have time to read the fucking manual :p:p
Chapter Creating a better performance: trigger randomness in the hub's documentation. ;)


So we can choose for a Play VA chance to be 100% or not

Same as above. Will probably use the same design pattern for the feature.


But it's amazing how Vammoan2 can mix between orgasm line and a one liner !

The voice actress was saying her orgasm line while the trigger also played, so there was a very nice mix of orgasm moan and one liner

This is a very cool surprise

That should not happen and might be a bug. Technically all samples only trigger after the sample is done. Do you have a video recording of that occurence?
 
Consider what follows, as a kind joke and gentle snarky remark ;)
If you have the time to think about features, discuss how VAMM2 should evolve or get some cool new features... I think you have time to read the fucking manual :p:p
Chapter Creating a better performance: trigger randomness in the hub's documentation. ;)
lol ok ok. I only read the instructions inside the vam script.

I can't believe I didn't see these options.. I must be tired. 🥱
  • Schedule Sound Type Random
  • Schedule One Liner Random

Same as above. Will probably use the same design pattern for the feature.
Thank you ! !


That should not happen and might be a bug. Technically all samples only trigger after the sample is done. Do you have a video recording of that occurence?
I didn't make a video sadly. But i'll try to reproduce it the next time I try out VAM again.

Thanks again for the cool tool ❤️
 
I don't understand how everything can be automated. For example, that the excitement of the character was in automatic mode and he himself said phrases random. Or bind the parameter “excitement” to the same parameter of another plugin. So far for me all this is all “manual” poking of parameters.
 
Hey @hazmox, I seem to be looking at this discussion everyday hoping for an update :D

Should I come back in a couple months and recheck? just wondering <3


NOV 18 '24
"how long is a piece of string" I suppose :D
 
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Can you play custom voicelines via triggers with lipsync without VAMM2 interrupting the custom audio with breathing or moaning? I think I could disable VAMM2 for the time of the audio with some relay and activate it again but this will be annoying to set up.. Is there another way?
 
Can you play custom voicelines via triggers with lipsync without VAMM2 interrupting the custom audio with breathing or moaning? I think I could disable VAMM2 for the time of the audio with some relay and activate it again but this will be annoying to set up.. Is there another way?


if lipsync has already triggered something and it is playing, moan2 would need to back off until the audio has finished playing, but that is something that would need to change in the software I guess? Unless there is another way around it?

I call dibs on the random feature first though :D
 
if lipsync has already triggered something and it is playing, moan2 would need to back off until the audio has finished playing, but that is something that would need to change in the software I guess? Unless there is another way around it?

I call dibs on the random feature first though :D
Yeah.. rt_lipsync works for playing random voicelines with lipsync, but it also gets interrupted by breathing and moaning, no matter what I've tried..
 
Hi there, I had a compatibility question. When using Naturalis/Bootymagic from everlaster, I'm finding that the slapping does not work on the Vammoan 2 teaser and I suspect it has to do with changes to the hard colliders in his plugin. I had asked in his discord and he suggested I reach to see if there was anything that could be done. Thank you!
 
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