I've noticed when importing environments (with baked lighting), they get MUCH brighter in VAM. My baked lighting looks great in Unity, but looks like garbage in VAM because all the shaded areas are brightened.
Is this something I can avoid or disable? It ruins the ambiance and realism of my scenes. For example, here is my scene in Unity:
And here is the same scene in VAM:
As you can see, the lightmap is still there but the areas in shadow are brightened. Is this something with my export settings? Is this just a VAM thing? It seems like it has nothing to do with the ambient lighting or environment lighting settings, those only affect the lighting on dynamic objects like people.
Is this something I can avoid or disable? It ruins the ambiance and realism of my scenes. For example, here is my scene in Unity:
And here is the same scene in VAM:
As you can see, the lightmap is still there but the areas in shadow are brightened. Is this something with my export settings? Is this just a VAM thing? It seems like it has nothing to do with the ambient lighting or environment lighting settings, those only affect the lighting on dynamic objects like people.