unity

  1. H

    Question Trying to create animated CUAs from scratch, hoping for pointers / guides...

    Total Noob... I've learned a fair amount, but so much more to be learned. I'm trying to design and animate Custom Unity Assets from scratch. I've gone through the guides I could find on Blender and Unity but now I'm stuck. As a first step, I'm trying to make just a simple cylinder (in Blender)...
  2. Jiraiya

    Animation in/out of Unity

    So I want to do some "Motion capture" using VaM, export it into Unity to clean up and edit (because that's my default tool) and then export it back into VaM. I know there are a few tools to get various animation formats into VaM but I haven't seen any that can export from VaM to a format Unity...
  3. Princess_Luna

    Question How to put physics add in the unity asset bundle?

    I'm using dynamic bone on the hair and it's working well in the unity. But it's not working after I import it to Vam. Does anyone know how to use it ?? 👏👏 Or I'm using the wrong way to add the physics on the hair? This one is in the Unity: This is in the VAM:
  4. V

    I just want to ask, does VaM support real-time GI?

    When I place a finished assets into VaM, there is no real-time GI effect. It's safe to say that it's not supported, right?
  5. W

    Question MacGruber's Tools?

    Where can I find Macgruber's tools like VaMExtractor? His Patreon is turned off so IDK where else I can find them.
  6. WasserChan

    Question VAM lighting is much brighter than Unity

    I've noticed when importing environments (with baked lighting), they get MUCH brighter in VAM. My baked lighting looks great in Unity, but looks like garbage in VAM because all the shaded areas are brightened. Is this something I can avoid or disable? It ruins the ambiance and realism of my...
  7. gardanzero

    Trying to create a glow effect in Unity

    I recently started creating custom assets for VAM. I'm learning something every day, but I'm stuck at this one. I want to create a glow effect for a neon sign. You can see the sign in the attached screenshot in Blender and in Unity. I have watched tutorials for Unity to create a glow effect...
  8. Dilldoe's Unity animator

    Plugins Dilldoe's Unity animator 1
    Hub-Hosted VAR CC BY

    After seeing PluginIdea's CUA Animation Controller and with Zoidberg's quote for the TLOU Store, "the Animator controller script (guess it still flies a bit under the radar since it's not listed under your resources". I thought i would Release DillDoe's 2019 Unity Animator player controller as...
  9. S

    Question MOVING CUSTOM UNITY ASSET WITH PERSON ATOM

    So I have the insertable toy that vibrates inserted in my person atom, it is basically the same one cam models use. I want to give my person atom motion... but i can't figure out how to make the custom unity asset move while inside her. Is this possible? it just stays there in one spot. Pretty...
  10. How to create a simple tentacle-type bone animation with colliders (animated with IKCUA)

    Guides How to create a simple tentacle-type bone animation with colliders (animated with IKCUA) 0.2

    A pictured guide on how to create a simple tentacle like object in Blender, rig it and create a bogus t-pose animation clip, then add a collider and animator controller in Unity.
  11. C

    Question CUA as hair with cloth physics! How?

    Hi! I'v created CUA hair using blender and Unity. And in Unity i am added a Cloth component to my hair object and in Unity it works as expected like a living hair with physics. But when i import that CUA to VAM it is static! How to do this proper? Or it's unposible?
  12. OovoIV

    Question Animated deforming geo in Asset Bundle

    Hi all, I've been coming back to this problem for a few months and keep hitting a wall. I have minimal experience in Unity but have been able to create CUAs for VAM of both static geometry and animated rigs. I cannot work out how to do the same for animated deforming geo. I have tried...
  13. cenXaur

    Question How to create an ELASTIC DILDO?

    Hello Guys! I've been wondering how to create an elastic dildo. Let's say we have a 3D mesh which looks like a dildo. I can import this mesh into Unity and then export it as an assetbundle. Then I can easily use it as an CUA object in VaM. I tried to figure out how to tweak the mesh in Unity so...
  14. Animated people

    Assets Animated people 2022-02-19
    Hub-Hosted VAR CC BY

    A collection of animated NPC's designed to be background characters to give life to your VAM scenes, while maintaining performance. NPCs are animated in varies positions, such as sitting down, talking, dancing. I've included walking animations too for some characters, which can be animated using...
  15. SystemAudioSourceInput

    Plugins SystemAudioSourceInput 1.3

    This plug-in supports the direct conversion of the computer's sound card audio output to audio source input. In this way, when you use audio and video playback software externally, you can also achieve real-time audio response in VAM. As shown below: or with head audiosource: Usage: Due to VAM...
  16. E-Girl Bedroom

    Assets E-Girl Bedroom 2
    Hub-Hosted VAR CC BY

    E-Girl bedroom, Contains three different baked lighting presets. Morning, Day, Night and a version without any baked lights. As well as three mini sky boxes for the window The Gaming Chair is movable. Lighting/GI is baked in you can remove it by unchecking the "import lightmaps" option under...
  17. R

    Question Missing textures on VAM import from Unity

    hi, I've created a bedroom in unity and want to export it via the asset bundle browse. The textures used for the assets inside the room are correctly displayed inside unity afte importing it from an architecture program to unity with a .fbx file. After exporting the room via asset bundle browser...
  18. T

    Question Lighting - how to creat a Matte shadow shader? (creat a shadow on a light baked imported object)

    Hi community :) before asking I've just want the community to all the contents tutorials and sharing. I would like to know if it's possible to have a shadow matte shader in VAM. to explain, a material shadow matte is a shader that we apply to an object. where the object will be transparent...
  19. Creating Prefabs in unity

    Guides Creating Prefabs in unity

    MacGruber has a brilliant guide about assetbundles , including creating prefabs. https://hub.virtamate.com/resources/unity-assetbundles-for-vam-1-xx.167/ I have done this as simple 4 step by step guide to creating Prefabs thanks to Hazmhox for the feedback, drag and drop the folder instead of...
  20. Modern House

    Assets Modern House 2
    Hub-Hosted VAR FC

    A Modern House asset including detailed interior and exterior, appliances, furnishings and accessories. I have packaged this asset with colliders. Turn them off in VAM to move the person atom around to different rooms. (uncheck in Physics Object tab) I have not included lights from unity with...
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