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Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
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This Unity Asset is a Fashion Show Environment. The Asset has two versions or prefabs, one with a floor fog particle effect and one without. I have used LZ4 Compression with this asset so it loads instantly even though its large in size. I have not added Unity lights to this asset as the...
It's Skybox party on the hub!
Please find attached another series of 10 beautiful skybox from Avionx on the Unity Asset Store. This time, I included the reflection probes inside the skybox so they can be used with MacGruber's Skymagic plugin. Some of them are perfect for SciFi scenes.
Happy...
A few person on discord and on the hub asked if it was possible to control a custom asset through script... so after fixing a bug I had with mine with the help of meshed, I promised I made a tutorial to share the knowledge. So here we go.
What do you need?
C# knowledge
A bit of Unity...
A nice Gold Heart Necklace and Ring set, with 9 prefabs for each that have matching textures, so you can accessorize. These are Unity Assets and thus look a lot better and do not distort like clothing. Tested and scaled in VR so they fit properly to the base G2F model. See Patreon post for...
A fixed package with ShaderForge a node based shader editor for Unity users
Example refraction shader implemented in ShaderForge and imported inside VAM.
ShaderForge is a node based shader creator. This tool is intended to be used by Unity users who create custom content for VAM and isn't...
Bed uses Unity box colliders distributed over the surface. You will have the best results if you use forces that are perpendicular to the surface of the mattress. (i.e. up/down). lateral forces have a tendency to cause colliders to tangle or generate unexpected results.
walk_people.assetbundle
https://www.turbosquid.com/3d-models/human-3d-model-1360659
The 10 free walkers on the link here
An immovable person in the background
Converted to Unity Asset.
...
I'm a non-English speaker, so I'm using a Google translator.
Even if it sounds strange, please understand.
With all the evolutions and new stuffs inside VaM, and the fact that my most complicated scene takes ages to load. I decided to convert a lot of things, especially one : the whole geometry was hand-made inside VaM (believe me it was a pain). So I decided to rebuild it and make it a bit sexier...
This tutorial gives you an introduction on how to add custom breathing audio and matching animation data to the Life#Breathing plugin. Adding audio to the plugin is a bit complex and most importantly, very time-consuming. This is because we want our animations nicely synchronized to the audio...
After some people essentially begged me to do it, I spend several evenings this week and the this entire Saturday on writing a tutorial on Unity AssetBundles. It ended up to be an 13 page PDF of 2700 words. Lots of pictures, obviously.
This tutorial covers:
Installing the correct Unity version...