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A fixed package with ShaderForge a node based shader editor for Unity users
Example refraction shader implemented in ShaderForge and imported inside VAM.
ShaderForge is a node based shader creator. This tool is intended to be used by Unity users who create custom content for VAM and isn't...
Bed uses Unity box colliders distributed over the surface. You will have the best results if you use forces that are perpendicular to the surface of the mattress. (i.e. up/down). lateral forces have a tendency to cause colliders to tangle or generate unexpected results.
walk_people.assetbundle
https://www.turbosquid.com/3d-models/human-3d-model-1360659
The 10 free walkers on the link here
An immovable person in the background
Converted to Unity Asset.
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I'm a non-English speaker, so I'm using a Google translator.
Even if it sounds strange, please understand.
With all the evolutions and new stuffs inside VaM, and the fact that my most complicated scene takes ages to load. I decided to convert a lot of things, especially one : the whole geometry was hand-made inside VaM (believe me it was a pain). So I decided to rebuild it and make it a bit sexier...
This tutorial gives you an introduction on how to add custom breathing audio and matching animation data to the Life#Breathing plugin. Adding audio to the plugin is a bit complex and most importantly, very time-consuming. This is because we want our animations nicely synchronized to the audio...
After some people essentially begged me to do it, I spend several evenings this week and the this entire Saturday on writing a tutorial on Unity AssetBundles. It ended up to be an 13 page PDF of 2700 words. Lots of pictures, obviously.
This tutorial covers:
Installing the correct Unity version...