Unity AssetBundles for VaM 1.xx

Guides Unity AssetBundles for VaM 1.xx

After some people essentially begged me to do it, I spend several evenings this week and the this entire Saturday on writing a tutorial on Unity AssetBundles. It ended up to be an 13 page PDF of 2700 words. Lots of pictures, obviously.

This tutorial covers:
  • Installing the correct Unity version
  • Setup your Unity project. I have included an almost ready-to-go Unity project.
  • Getting some Assets. This is not VaM specific and therefore only covered briefly. The project includes a sofa and matching ottoman asset, based on these two free Sketchfab assets by Visja Filip Rumin: Old Sofa and Old Leather Ottoman. Both are under CC-BY-4.0 license, which made it possible to include them in this tutorial.
  • Adding collision
  • Creating a material variation
  • Creating Prefabs
  • Creating the AssetBundle
  • Using VaMExporter for faster iteration
  • Loading in VaM with CustomUnityAsset
  • Extracting assets from AssetBundles (with uTinyRipper)
  • License considerations
  • Quick introduction into tools included in the project
The project ZIP includes a version of ProBuilder and ProGrid! That's a simple modeling tool, mainly it is intended for quick prototyping. However, I build the entire SecretRoom environment with this. It is very easy to learn and especially the auto-stitch feature for texturing is awesome. Here is a link to a nice ProBuilder video tutorial that covers all the essentials in just 5 minutes.


This was an EarlyAccess release, but is now free for the community.
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OMG I spent so much time trying to figure out how to make assets. Thought it would be easy... It would have been if I just followed this guide.
Helped so much. Thanks for all your hard work!
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Super easy to follow!
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Your work is highly under rated. I appreciate all that you have done for VaM! Thanks so much!
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Excellent guide, thanks for sharing your knowledge!
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best ever!
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Thanks for sharing!
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  • Deleted member
  • 5.00 star(s)
  • Version: 2020-03-07
epic guide, very helpful. thanks for sharing!
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Just what I needed to get started in unity, thanks.
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This is absolutely amazing. I was able to follow this tutorial rather easily, and not only get the sample assets, but then also used ProBuilder to generate new assets from scratch and got those successfully into VAM too.
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contains vital information for getting an asset working. I was hitting my head against my desk trying to make a bundle from a newer unity version.
Thanks for this critical info.
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