JustLittleShadow
New member
Hello, guys I have a question about shadows in VAM:
https://hub.virtamate.com/resources/the-definitive-asset-creation-tutorial-for-vam.16753/
This tutorial has a file "UnityShadowLibrary.cginc" in point #6, which is supposed to fix shadows and make them work with lighting inside VAM without the UnityAssetVamifier plugin. However, this only works with Standard Unity shaders, and does not work with the GlossNMCull shader that I decompiled from VAM. If you apply a shader from VAM inner files (as Vamifier does), then the shadows work - what do you think, is this the result of UnityShadowLibrary having to be "rewritten/supplemented" so that it supports VAM shaders or is it just that the shader is not fully decompiled or decompiled with errors?
https://hub.virtamate.com/resources/the-definitive-asset-creation-tutorial-for-vam.16753/
This tutorial has a file "UnityShadowLibrary.cginc" in point #6, which is supposed to fix shadows and make them work with lighting inside VAM without the UnityAssetVamifier plugin. However, this only works with Standard Unity shaders, and does not work with the GlossNMCull shader that I decompiled from VAM. If you apply a shader from VAM inner files (as Vamifier does), then the shadows work - what do you think, is this the result of UnityShadowLibrary having to be "rewritten/supplemented" so that it supports VAM shaders or is it just that the shader is not fully decompiled or decompiled with errors?