• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

vamifier

  1. CUA Surface Editor

    Plugins + Scripts CUA Surface Editor 4
    Hub-Hosted VAR CC BY

    The main feature of this script is that you can finally apply external texture maps and multiple decals on every material slot of your CUA. You can load them directly from your custom directory or any var file containing jpg/png files. It also includes Unity Asset Multi-Vamifier functionality...
  2. PBR Material Translator

    Plugins + Scripts PBR Material Translator 1
    Hub-Hosted VAR CC BY

    PBR Material Translator Converting Roughness Workflows into TRUE Specular Workflows for Virt-a-Mate. Substance Painter Unity 2018 - Standard (Roughness Setup) VaM Vamifier PBR Material Translator I write about environment maps later on and how important they are. For these examples...
  3. J

    VaM 1.x Unity shadow library for GlossNMCull shader

    Hello, guys I have a question about shadows in VAM: https://hub.virtamate.com/resources/the-definitive-asset-creation-tutorial-for-vam.16753/ This tutorial has a file "UnityShadowLibrary.cginc" in point #6, which is supposed to fix shadows and make them work with lighting inside VAM without the...
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