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UIAssist (Free)

Demo + Lite UIAssist (Free)

Demos or "Lite" versions of Paid Content
Is it possible to make preset buttons with multiple ops setup run one on the first click, then the second op on the next click, toggling between the options? If this is possible I could set up the first button to load a clothing preset, and click it again to remove the preset.
Second question; can you hide the button text on the UI projection, while still giving the button a name in the display tab? In my case Id like to see the buttons picture without the text, but still give the button a name to display in the plugin settings. I was giving the button a text size of 2 to mostly disappear from the button, but I dont think I can name it for the plugin settings any other way. If you cant hide the text color, could you reduce the minimum text size below 2 with a toggle to effectively hide it?
You cant define two different button operations for alternate toggle clicking, but there is a Toggle Merge Clothing Preset, which may achieve what you want.

No you cant have a text label and hide it from the UI. I'll add that to the list of features on my todo list.
 
Thank you for reply JayJayWon,

I've tried merge loading the preset and this is what I'm using for most of the clothing buttons. I'm thinking that if you load OR merge load a preset, if it has an undesired look or a mistake, this is the first time in the user experience chain that the default VAM clothing window needs to be opened, as this is the only way to remove that clothing.

However you already have the option in your plugin to remove the clothing per the clothing preset settings. I've tried making 2 separate buttons with the same merge load clothing and this does what I'm intending. Maybe this is the best scenario.
 
Thank you for reply JayJayWon,

I've tried merge loading the preset and this is what I'm using for most of the clothing buttons. I'm thinking that if you load OR merge load a preset, if it has an undesired look or a mistake, this is the first time in the user experience chain that the default VAM clothing window needs to be opened, as this is the only way to remove that clothing.

However you already have the option in your plugin to remove the clothing per the clothing preset settings. I've tried making 2 separate buttons with the same merge load clothing and this does what I'm intending. Maybe this is the best scenario.
No, not merge clothing presets. I’m talking about a specific UIAssist button operation called “Toggle Merge Clothing Preset” under Clothing operation category (if I recall correctly). It’s only available in the Patreons version (but you seem to have multi operations also, so assuming you have that). It toggles the items in a clothing preset on and off. Afaik nothing else in VAM or other plugins does this.
 
Incredible work. I haven't used it yet... I looked in the VAM Saves\plugins folder, but your folder is not there, so neither is the BASymLinks.bat.
 
Incredible work. I haven't used it yet... I looked in the VAM Saves\plugins folder, but your folder is not there, so neither is the BASymLinks.bat.
Are you taking about BrowserAssist (this is a UIAssist discussion page). If you are, then you need to run the plugin first before those folders appear.
 
JayJayWon updated UIAssist (Free) with a new update entry:

UIAssist v2.18.1 Update

New Features:
  • New button operation that allows specific BrowserAssist filter settings to be set from UIAssist buttons. This operation is available from the Plugin Control operation category. It requires BrowserAssist v1.24.1 or higher to work.
  • Significant re-work to the HeelAdjust feature, which will now dynamically adjust mocap foot rotations based on the heeladjust definitions of shoes that are being worn. i.e. you can switch from wearing no shoes to having extreme heels...

Read the rest of this update entry...
 
Is it possible to make preset buttons with multiple ops setup run one on the first click, then the second op on the next click, toggling between the options? If this is possible I could set up the first button to load a clothing preset, and click it again to remove the preset.

Second question; can you hide the button text on the UI projection, while still giving the button a name in the display tab? In my case Id like to see the buttons picture without the text, but still give the button a name to display in the plugin settings. I was giving the button a text size of 2 to mostly disappear from the button, but I dont think I can name it for the plugin settings any other way. If you cant hide the text color, could you reduce the minimum text size below 2 with a toggle to effectively hide it?
v2.19 introduces the ability to high the button label on the main Game Control UI.
 
JayJayWon updated UIAssist (Free) with a new update entry:

UIAssist v2.19.2 Update

New Features:
  • New button operation to remove plugins of a specific type from an Atom. If multiple instances of the same plugin are present there are options to remove all, first, last or all but first or last instances.
  • New button operation to Reset Pose. This will reset the pose of a target person to the pose and position that the Atom was in when the scene was first loaded. This only works if the atom has not been re-named since the scene load.
  • Option to hide a button's...

Read the rest of this update entry...
 
How to enable it? Why do I only have a dress and a pose? Is it possible to make everything turn on automatically?
 
JayJayWon updated UIAssist (Free) with a new update entry:

UIAssist v2.20.0 Update

New Features:
  • New Button Operation to toggle Scene Mocap playback on and off.
Bug Fixes:
  • Fixed a bug that was causing a crash under certain conditions when triggering a UIAP Profile load from a button operation
New Patreon Only Features:
  • New Global Functions feature. Sets of centrally configured Operations that can be activated from other Button Operations. Allows commonly used setups to be shared between multiple buttons.
  • New Button Operation...

Read the rest of this update entry...
 
As a result, I have a plugin that runs on startup, but it’s empty)))
You at least released video instructions on how to configure the plugin to working condition
Sorry to hear you are still having problems. You need to configure at least one button to have an Operation e.g. Load a Preset on a taget atom. Then you shoud be able to click on the clock button in the bottom right corner of the screen to open that grid. You need to save the profile (as the default profile) to save the setup between plugin restarts.
If you are still having problems, then if you are able to join my discord it's easier to talk through with screenshots etc.
 
JayJayWon updated UIAssist (Free) with a new update entry:

UIAssist v2.21.0 Update

New Features:
  • New optional filter on Active Clothing Editor (ACE) to be able to filter to only show 'Real' or not 'Real' clothing items. (Real clothing is a VAM clothing tag that can be set from the Adjustments tab of clothing items and can be used to distinguish not real clothing items like eye shading effects). PATREONS ONLY
  • Clothing items on the Active Clothing Editor (ACE) are now sorted alphabetically. PATREONS ONLY
  • New button operations (available under...

Read the rest of this update entry...
 
JayJayWon updated UIAssist (Free) with a new update entry:

UIAssist v2.22.2 Update

New Features:
  • New options when selecting Targets with the User Chosen Atom option. Hidden atoms, Windows Camera and PlayerNavigationPanel atoms can be optionally excluded from the list of target atoms presented to the user.
  • New feature when loading a Hair Preset (under the Preset tab), to optionally suppress either Color or Style. This allows switching the hair Color without changing the hair Style or change the Style without altering the Color. Note this is an imperfect color...

Read the rest of this update entry...
 
Is poossible to trigger actions (or simulate click on buttons) with voice commands?

I have some buttons to load random presets from BrowserAssist (filtered by tags), my idea is to do the same but with some voice command, is it possible?
 
Is poossible to trigger actions (or simulate click on buttons) with voice commands?

I have some buttons to load random presets from BrowserAssist (filtered by tags), my idea is to do the same but with some voice command, is it possible?
No, thats not currently possible but it is something I've considered adding in the past. I'll give it some more thought.
 
Heyo. got a hopefully quick question with a quick solution. The newer version of the plugin has that auto adjust for high heels which seems to make my models feet lift off the floor and float, and it turns off the feet nodes. i've turned this option off (unchecked) , saved the setting as default for UIAssist and then saved that as part of my default UI plugin for sessions. However even after multiple restarts and attempting to re-save with that option unchecked, any time i add a piece of clothing, regardless of what type it is, doesn't have to be shoes - my models feet come off the ground and she floats in the air again. Is there something i am not doing here to toggle that tool off?

thanks
 
Heyo. got a hopefully quick question with a quick solution. The newer version of the plugin has that auto adjust for high heels which seems to make my models feet lift off the floor and float, and it turns off the feet nodes. i've turned this option off (unchecked) , saved the setting as default for UIAssist and then saved that as part of my default UI plugin for sessions. However even after multiple restarts and attempting to re-save with that option unchecked, any time i add a piece of clothing, regardless of what type it is, doesn't have to be shoes - my models feet come off the ground and she floats in the air again. Is there something i am not doing here to toggle that tool off?

thanks
Did you try restarting VAM?
 
yeah, the few times i tried to save the UI default with it toggled off, then setting my new UI session default with UI assist i would restart the whole game so that my new default session plugin settings would load. then load a scene and it would still seemingly apply the heel fix any time i add any clothing at all
 
yeah, the few times i tried to save the UI default with it toggled off, then setting my new UI session default with UI assist i would restart the whole game so that my new default session plugin settings would load. then load a scene and it would still seemingly apply the heel fix any time i add any clothing at all
I take it this definitely doesn’t happen if you remove UIAssist as a plugin? What exact version are you using?
 
turned it off and adding clothing no longer causes the issue with the feet coming up off the floor . using latest free.81 version

thanks
 
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