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When spawning an Atom as Empty Unity Asset and selecting a single File - how do I make it spawn the third asset in that files assetbundle?
It always selects the first and I don't see an option to choose another one. (The Asset is [OrangeGumi.Cold_BreathFX.1.var].)
 
I solved it for now by saving the UnityAsset as a Preset and loading that in with your [General Preset Select Mode] but the Presets do not save the rotation of the Asset.
I think it's an Issue with VAM but I am not sure.

* Can you extend your UI to allow selecting an inner Asset of Assetbundles?
* Would love to see a Option to take an "in Scene" Objects Rotation to the [Spawn Atom] UI
 
I solved it for now by saving the UnityAsset as a Preset and loading that in with your [General Preset Select Mode] but the Presets do not save the rotation of the Asset.
I think it's an Issue with VAM but I am not sure.

* Can you extend your UI to allow selecting an inner Asset of Assetbundles?
* Would love to see a Option to take an "in Scene" Objects Rotation to the [Spawn Atom] UI
Cant you specify the rotation using the Position tab in UIAssist?
 
Is there a way to manipulate sliders with the UI assist? like for the toyserialcontroller plugin to be able to move a certain value (say L0 Output max) by +/- X? I was able to do it for +X, but it only triggers once and subsequent clicks do not increase further. For the -, it didn't work.
 
Cant you specify the rotation using the Position tab in UIAssist?

If you want to Spawn an Atom of type UnityAsset there should be in the [Position] Tab a [Select Field] with a list of UnityAssets in the current scene which you can select.
When selected it takes on their rotation or additionally there position (but seperated).

It would be similar to the Plugin Load Feature where you can after selecting Single File further down you can select an existing plugin configuration to copy in the active scene.


What about the previous point with the assetbundles - is that something you could implement as well?
 
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