New Features:
Bug Fixes:
- New Button Operation to perform VAM Optimize Memory function (as per Performance 2 tab in VAM settings)
- New Button Operations to set VAM Play mode or VAM Edit mode
- New Button Operation to Delete All Atoms except those specified as a target
- New Button Operation to Remove Clothing items with a specific clothing Tag
- New Button Operations to control Player Navigation options of 'Navigate Lock Height', 'Free Move Follow Floor' and 'Set Free Nav Multiplier'
- 'Trigger VAM Action' operation (under Atom Control category) has now been extended to allow CoreControl triggers to be access. This allows for Scene settings like Global lighting and Mocap animation control to be modified. This requires the updated version of the AtomStorables VAR 'JayJayWon.AtomStorablesCatalogue.2.var'
- Modified the Spawn Atom operation to allow for General Presets to be applied (optionally instead of separate Appearance, Plugin and Pose Presets).
- Added integration with BrowserAssist to trigger VAR Management Enabling when loading Plugins with the Load Plugin operation
- Fixed an issue that was preventing the Grid Size of Quick Launch grid to be modified.
New Features:
Bug Fixes:
- New options when selecting Targets with the User Chosen Atom option. Hidden atoms, Windows Camera and PlayerNavigationPanel atoms can be optionally excluded from the list of target atoms presented to the user.
- New feature when loading a Hair Preset (under the Preset tab), to optionally suppress either Color or Style. This allows switching the hair Color without changing the hair Style or change the Style without altering the Color. Note this is an imperfect color matching approach as different hair presets have different numbers of hair items. The feature uses one hair item as the source color and applied that to all active hair items - which works in most situations.
- Active Clothing Editor items that have their names changed with an Alias in BrowserAssist, will now be sorted in alphabetical order of their Alias rather than their original name.
- Appearance presets that contained multiple instances of the same Clothing Item plugin caused a UIAssist exception error.
- If UIASceneButtons UI was left open when loading a new scene it caused a UIAssist error.
New Features:
Bug Fixes:
- New optional filter on Active Clothing Editor (ACE) to be able to filter to only show 'Real' or not 'Real' clothing items. (Real clothing is a VAM clothing tag that can be set from the Adjustments tab of clothing items and can be used to distinguish not real clothing items like eye shading effects). PATREONS ONLY
- Clothing items on the Active Clothing Editor (ACE) are now sorted alphabetically. PATREONS ONLY
- New button operations (available under Clothing category) to Lock and Unlock all clothing items on a target Person.
- New button operation (available under Appearance category) to toggle a global 'Only Load Clothing' setting. When the setting is active, appearance preset loading operations from UIAssist will only load Clothing. The current state of the global toggle setting can be seen and modified under Settings > Preset Loading.
- Additional second Target options for Teleport & Parent Atom operations to allow User Chosen Atom selection etc. This facilitates use cases like being able to teleport an atom a fixed offset from itself.
- Fixed a bug that meant the setting 'Only Replace Real Clothing' setting for Clothing Preset Load operations was not being saved with UIAssist profile saves.
New Features:
Bug Fixes:
- New Button Operation to toggle Scene Mocap playback on and off.
New Patreon Only Features:
- Fixed a bug that was causing a crash under certain conditions when triggering a UIAP Profile load from a button operation
- New Global Functions feature. Sets of centrally configured Operations that can be activated from other Button Operations. Allows commonly used setups to be shared between multiple buttons.
- New Button Operation type (available under 'UIAssist' Operation Category) to activate Global Functions.
- New Trigger Functions feature. Sets of centrally configured Operations that can be activated when certain events occur. e.g. automatically trigger a set of UIAssist Operations every time a scene loads or when an atom is created.
- New Target Category available for the new 'On Atom Added' Trigger Function. Operations can be automatically targeted at new Atoms when they are created.
- New option to exclude Hidden Files from operations that select files (e.g. random Preset loading from a folder).
- New option to only select Favorited files from operations that select files (e.g. random Preset loading from a folder).
New Features:
Bug Fixes:
- New button operation to remove plugins of a specific type from an Atom. If multiple instances of the same plugin are present there are options to remove all, first, last or all but first or last instances.
- New button operation to Reset Pose. This will reset the pose of a target person to the pose and position that the Atom was in when the scene was first loaded. This only works if the atom has not been re-named since the scene load.
- Option to hide a button's label on the main Game Control UI. This allows a label to be specified for the button to appear in the tree view navigator on the the plugin UI, but be hidden on the wrist Game Control UI.
- Clothing item thumbnails in ACE (Active Clothing Editor) will now pick up custom thumbnails that have been set in BrowserAssist.
- Fixed an error message that was appearing when spawning CUAs with a preset
- Fixed issues with ACE that was causing clothing to not appear for male atoms under certain circumstances.
New Features:
Bug Fixes:
- New button operation that allows specific BrowserAssist filter settings to be set from UIAssist buttons. This operation is available from the Plugin Control operation category. It requires BrowserAssist v1.24.1 or higher to work.
- Significant re-work to the HeelAdjust feature, which will now dynamically adjust mocap foot rotations based on the heeladjust definitions of shoes that are being worn. i.e. you can switch from wearing no shoes to having extreme heels whilst a mocap is running and it will seamlessly adjust foot rotations etc.
- Modified the Mocap Import operation so that the auto heel adjust feature is removed (this is replaced by the above). Instead introduced an option to remove foot rotations from mocaps that were recorded with heels.
- Improvements to the Voxta ALM (by Vaan20) integration to allow scrolling of buttons when using the Gaze control method.
- Performance improvements for grids containing buttons with the Toggle Merge Clothing Preset operation.
- Various bug fixes to address issues with the Voxta ALM integration.
New Features:
Bug fixes:
- New integration with the Voxta enhancement plugin Action List Manager (ALM) by Vaan20. Allows ALM actions to automatically appear as extra buttons on UIAssist. See details here
- New Button operation to adjust the VAM Player Height Adjust setting
- New Button operation to toggle VAM VR Hand Collisions settings
- User Target list now sorts atoms alphabetically
- Fixed a bug with the Switch UIA Grid operation which lost the correct grid reference when grids were moved, deleted or added.
New Features:
Bug fixes:
- Morph Control - new button operations to set or adjust any Morph on a person atom
- Morph reset and zero - new button operations to reset specific morphs or zero groups of morphs (e.g. close to zero).
- New Target option for User Chosen and Group Target categories to optionally include Off atoms as targets.
- Fixed a bug with the VAM Trigger Action operation, where some float parameters were constrained to only allow a selection of zero.
New Features:
Bug fixes:
- VAM Trigger Actions - most of the actions available via the VAM Trigger system can now be accessed from UIAssist and activated from a UIAssist button operation. This is available as a new button operation under the Atom Control category. For person atoms, settings to modify Clothing, Hair and Morphs are not available - but nearly all other settings should be available.
- Remove plugins post load - additional option on the Plugin Loading button operation, to remove plugins a short period after they have been loaded.
- ACE clothing item preset loading was missing locally saved presets for VAR packaged clothing
- Resolved a performance bug impacting some users relating to person atoms in a scene
- Target Atom Selector now updates when new atoms are added to a scene whilst the TAS window is open
- Fixed a bug with the Open Plugin UI option on Plugin Loading operations, where the UI would not open if the plugin was already open and the Single Plugin Instance option was active.
- Fixed an issue with the ACE when the option to open Clothing UI is active. Now clicking the clothing thumbnail only opens the UI and doesnt select the clothing item as well.
New Features:
Bug fixes:
- New Clone Atom button operation
- Option to VAM select the new Atom when spawning atoms
- When Spawning a new CUA atom, a CUA file (instead of a CUA preset) can be specified - this includes options to select a CUA using BrowserAsssist
- New feature in the Active Clothing Editor to open the VAM Clothing item UI by clicking on the clothing items thumbnail - can be disabled in the plugin settings.
- Mocap load from Scene button operation now works with BrowserAssist to select the source Scene
- Fixed being able to select CUA Presets from BrowserAssist when spawning new atoms