• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
ToySerialController+VAMLaunch

Plugins + Scripts ToySerialController+VAMLaunch

Download [<1 MB]
1765211431628.png
1765211565456.png
After months of trying, vamlaunch plugin was not showing any inputs. Then it started working. Happy days! Then today it seems to have failed and i went in circles checking addins and forums again. The mysterious fix happened to be lowering my physics Rate to 90Hz, it was set at 120 (maybe i was tinkering?) Then the inputs immediately worked. i hope this helps someone else !!
 
View attachment 548047View attachment 548048After months of trying, vamlaunch plugin was not showing any inputs. Then it started working. Happy days! Then today it seems to have failed and i went in circles checking addins and forums again. The mysterious fix happened to be lowering my physics Rate to 90Hz, it was set at 120 (maybe i was tinkering?) Then the inputs immediately worked. i hope this helps someone else !!
I had similar input issues. I noticed that after loading a few scenes vamlaunch would suddenly appear to be frozen. However, after rebooting VAM everything goes back to normal until I load a few more scenes. In my case more than likely the issues is with my PC. Thanks for the information.
 
View attachment 548047View attachment 548048After months of trying, vamlaunch plugin was not showing any inputs. Then it started working. Happy days! Then today it seems to have failed and i went in circles checking addins and forums again. The mysterious fix happened to be lowering my physics Rate to 90Hz, it was set at 120 (maybe i was tinkering?) Then the inputs immediately worked. i hope this helps someone else !!
Thank you very much, I've been looking for a long time to find out why it wasn't working. I changed the frequency to 90Hz, and it started working.
 
anyone else notice the L1 is not supposed to be left right its supposed to be forward back. i altered the tcodedevices.cs trying to get the tcodedevices ui to match now
 
anyone else notice the L1 is not supposed to be left right its supposed to be forward back. i altered the tcodedevices.cs trying to get the tcodedevices ui to match now

And did that work?

I only have the one-axis handy. I've noticed that one of the others works too, I think R1? V1? It's got data in there. Depending on the scene that works well.

This whole system is so imperfect. So far the best experience is when you use a pre-programmed animation pattern that is synced to movements someone.

I've come up with a system to convert funscripts to APs, and then attach the hip/pelvis to that. Works great.

KM and CMC both figured out ways to convert as well.

Otherwise, it's all an imperfect attempt that works "well enough", but god damn the amount of time wasted tinkering and troubleshooting makes me hate myself sometimes.
 
Back
Top Bottom