- Fix unable to connect udp output when using hostname in address field
Any possible way to get these assets to work with this plugin?
GlassBody - Assets -
It was difficult for me to create a new scene every time. I found a way to save some time. This can create sex scenes very quickly. simple usage Ejaculation effect using Plugins. How to use the event - The...hub.virtamate.com
How do you sync the video recorded in VAM with the funscript data? Is there a keyboard shortcut to start recording video and TCode output at the same time? When I add Eosin Recorder and your vamrec.cs to Empty atom, it only saves funscript data in Saves/VR_Renders folder. ThanksWould there be some way to write the TCode output into a funscript file? I'm using Eosin's VR recorder (https://hub.virtamate.com/resources...nd-flat-2d-audio-bvh-animation-recorder.11994), and would like to bake the TCode data into a file to be played later via a funscript. I tried using a serial port sniffer tool to catch the outgoing messages, but that requires further parsing from the data + converting to funscript.
Late reply, but I manually start recording with Eosin's VR recorder, then browse to the ToySerialController and manually click record there as well. Once my VR recording ends, I manually end TCode recording as well. Then I sync data in OpenFunscripter as it's just a question to slightly offsetting the funscript.How do you sync the video recorded in VAM with the funscript data? Is there a keyboard shortcut to start recording video and TCode output at the same time? When I add Eosin Recorder and your vamrec.cs to Empty atom, it only saves funscript data in Saves/VR_Renders folder. Thanks
what is this patch? how do I use it with the EOSINvrrenderer? Is it supposed to record along with the start of recording?Here is a patch that adds a `FunscriptOutputTarget` as an implementation of the `IOutputTarget` interface. It converts the TCode data into funscript data and writes that in the saves folder.
Let me know if you have some way of collaborating / submitting pull requests that you'd like me to use.
did this funscript writing feature get implemented to work with eosinvrrenderer?@mintyways
I had it implemented a few months ago but forgot about it...
Released v20, code is on github if you want to check.
how did you get this to work? what was the mod?Late reply, but I manually start recording with Eosin's VR recorder, then browse to the ToySerialController and manually click record there as well. Once my VR recording ends, I manually end TCode recording as well. Then I sync data in OpenFunscripter as it's just a question to slightly offsetting the funscript.
- Add ability to set recording time source (real time, unity time) and type (per frame, per physics tick)
- Consider people with penis colliders as valid male reference
- Use more stable plane normal for dildo reference
- Add ability to set static plane normal for male reference
- Fix inverted male reference plane normal
The plane does appear to be more stable when viewing in desktop, but I've never understood what that plane does. Is it supposed to be the reference against which left, right, forward, and backward movement is measured? I'm looking forward to testing this out to see if the SR6 movements are even better.Yoooi updated ToySerialController with a new update entry:
v22
Read the rest of this update entry...
The plane normal is supposed to define the true "up" direction for the reference, since the reference itself can rotate freely.The plane does appear to be more stable when viewing in desktop, but I've never understood what that plane does. Is it supposed to be the reference against which left, right, forward, and backward movement is measured? I'm looking forward to testing this out to see if the SR6 movements are even better.
Ok that's kind of what I thought. I did test it out on my Endless Blowjob scene and it was very good, but I did not notice if it was much different than normal. Maybe a bit more stability in the movements? I think the stability of the locked plane helped. I did use a custom plane that I locked at 270 degress so that the up reference was straight up, and the cock was at about 260 degrees angled towards the girl sucking. I see great potential of having better L1, L2 reference so that when the girl moves closer or farther, left or right, the SR6 mimics that movement more accurately.The plane normal is supposed to define the true "up" direction for the reference, since the reference itself can rotate freely.
Also since the plane is calculated based on male colliders, during animations it could rotate, so settings a static plane in a scene can make the calculations be more stable.
Currently its only used for L1/L2, but I will also make it so its used in R0/R1/R2. Right now R01/R1/R2 are calculated based on reference-target orientation.
Calculating R0/R1/R2 based on target-plane orientation should improve device movement further, this was suggested by @TBD
Sounds cool, but I don't know how make use of raw code from GitHub.If you want to try the new R0/1/2 motion out, you can download my feature branch:
GitHub - tbd-vam/ToySerialController at plane-normal
Contribute to tbd-vam/ToySerialController development by creating an account on GitHub.github.com
Locking the normal plane is necessary in some cases. For example, if you use divining rod and/or the penis is inserted very far. Here, the colliders can go a bit haywire, causing the normal plane to rotate.
Click on "Code" and then "Download Zip". Extract it to your /custom/scripts directory.Sounds cool, but I don't know how make use of raw code from GitHub.
Ok I did that and put it in a folder in custom scripts called TBD-VAM. When I try to load it as a session plugin I get this error:Click on "Code" and then "Download Zip". Extract it to your /custom/scripts directory.
View attachment 444956
Ah, I forgot it uses two submodules from other repositories. You'd have to download them too or extract the v22 var and overwrite it with the files from my repo.Ok I did that and put it in a folder in custom scripts called TBD-VAM. When I try to load it as a session plugin I get this error:
!> [CS234]: The type or namespace name `Config' does not exist in the namespace `ToySerialController'. Are you missing an assembly reference? in Custom/Scripts/ToySerialController-plane-normal/src/Plugin.cs at [2, 27]
"Those cursed submodules are interfering with my wanking" said the nerd.Ah, I forgot it uses two submodules from other repositories. You'd have to download them too or extract the v22 var and overwrite it with the files from my repo.
Nah, the nerd just uses git on the command line."Those cursed submodules are interfering with my wanking" said the nerd.