• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
ToySerialController

Plugins + Scripts ToySerialController

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  • Simplify behavior of L0 range/output sliders (Thanks @jcfain)
  • Add recording start/stop actions
  • Set var license to CC BY to align with VAM Hub standard
  • Add ability to switch how rotations are calculated from "Target-Reference" (current) to "Target-Plane" (new), the new method should be more stable, especially with static plane enabled
  • Fix static plane settings not saving to config
  • Fix calculation of static plane normal from/to euler angles
  • Fix "default.json" config not loading automatically
  • Improve debug draw

Thanks @TBD for suggestions and bug reports
  • Add ability to set recording time source (real time, unity time) and type (per frame, per physics tick)
  • Consider people with penis colliders as valid male reference
  • Use more stable plane normal for dildo reference
  • Add ability to set static plane normal for male reference
  • Fix inverted male reference plane normal
  • Fix unable to connect udp output when using hostname in address field
  • Add simple motion tracking with export to funscripts
  • Add ability to enable/disable auto targets
  • Add dildo base offset
  • Add target forward offset (Thanks @axw-pub)
  • Expose device axis values as float params
  • Change default UDP endpoint to tcode.local:8000 to match WiFi firmware
  • Fix exceptions when changing scenes
  • Fix condition where L0 could instantly flip between 100% and 0%
  • Add new motion source (male/futa) (Thanks @axw-pub)
    • Male + Asset
    • Male + Male
    • Asset + Male (e.g. fleshlight)
    • Dildo + Male
  • Add ability to adjust asset reference right/forward offset
  • Optimize memory allocations (Thanks @axw-pub)
  • Fix crash when there are disabled person atoms in the scene (Thanks @axw-pub)
  • Fix TCode command change detection
  • Fix asset reference radius when using "-Up" direction
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