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Character Transparency - Plugins + Scripts -
What is this? This is a plugin which manages the transparency of all body parts of a Person. You can go up to -100% and totally hide a character. Moving the sliders will change the transparency of the related body part. A 'Global...hub.virtamate.com
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Going, Going, Gone - Plugins + Scripts -
This plugin is a remixed/salvaged/refactored version of the numerous plugins and scripts which are "around" that deal with making body parts disappear or transparent. The main difference is that this plugin is less "aggressive" in replacing...hub.virtamate.com
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Maybe you can playaround with this one: https://hub.virtamate.com/resources/hide-skin-by-mask.7089/
I think my talent is not to the point of being able to do thatHasn't been mentioned yet, but if you don't want that hole appearing you can manually shrink the mesh in an external program like blender. Merge the look with https://hub.virtamate.com/resources/morph-merge-and-split.15048/ and load it up into Daz with https://hub.virtamate.com/resources/vam-to-daz-2.888/ Once it is in Daz change the resolution level to base and subdivision level to 0. Export to obj and edit with your program of choice. For blender you need to check both keep vert order and poly groups on the right under geometry when importing. Once you are done with your edit, when exporting it, you need to check the same boxes.
Back in daz, edit>figure>morph loader pro and select the obj you exported. It will automagically create a morph of that edit for the genesis 2 figure. The rigging will be messed up however, but that's a pretty easy fix. Go to edit>figure>rigging>adjust rigging to shape. for the morph you are trying to make, the settings are probably fine as is. click accept and it will automagically adjust the rigging to fit. Find the morph that was made and right click on it and enter edit mode, right click on it again and click ERC freeze. Again the settings should be fine, click accept.
Time to bring it back into VAM. Go to file>save as>support asset> morph asset and select the morph and save. Navigate to the asset directory listed when you saved (mine is C:/Users/USERNAME/Documents/DAZ 3D/Studio/My Library) and copy the dsf file it saved to into %vaminstall%\Custom\Atom\Person\Morphs\female Vam will generate the morph then next time you load it up. Once in VAM, apply the morph and adjust all affected control points under the physics tab. Set all the joint drive angles to 0 and the joint drive spring/max force to ridiculously high number like 10000000. Finally you can clean up the colliders with https://hub.virtamate.com/resources/collider-editor.183/
great, snake tail I bought it from dnaddr, that character in me happened to see this movieHi hihihaha, I made a morph to shrink and round off the shoulders, and a preset for collider editor to turn off the arm colliders. It works but could do with some fine tuning as hand clip into the shoulders right now. There is still a little pointy nub for the arms which can flap around when the character moves, but it can be hidden with hal9001's going, going, gone plugin.
I did a quick approximation of the look, I'll refine it a little then bake the morphs and put a VAR up for you soon. I'll add the armless morph separately so you can add it to your own looks too if you want.
What did you use for the snake tail in your image?
Also, I've not seen this, what is the character called?
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Sorry to necro the thread, but I'm curious if you ever finished this morph and collider preset? I stumbled on the thread trying to do something very similar to what Hihihaha123 was attempting, and your pics look much more even than the morphs by ZRSX or Kuler I was attempting to modify the arms with. Those also have a weird issue where they kind of squash the character down and make the back arch. Would love to see the morph and collider presets if you ever finished them!Hi hihihaha, I made a morph to shrink and round off the shoulders, and a preset for collider editor to turn off the arm colliders. It works but could do with some fine tuning as hand clip into the shoulders right now. There is still a little pointy nub for the arms which can flap around when the character moves, but it can be hidden with hal9001's going, going, gone plugin.
I did a quick approximation of the look, I'll refine it a little then bake the morphs and put a VAR up for you soon. I'll add the armless morph separately so you can add it to your own looks too if you want.
What did you use for the snake tail in your image?
Also, I've not seen this, what is the character called?
View attachment 259326View attachment 259327View attachment 259329View attachment 259331
I didn't finish it in the end. I was trying to make the snake tail as a clothing item, to wrap to halfway up the thigh like in the original image, but I gave up on it. I probably still have the original morph files somewhere, but I don't think I have the collider preset I made, as I've reinstalled vam since then. I'll take a look though. I probably won't finish and publish a look for this now, and I can't drop the morph files here. If you @ me on the vam discord server, I'll drop the shoulder .dsf morph files there if I remember what I called them.Sorry to necro the thread, but I'm curious if you ever finished this morph and collider preset? I stumbled on the thread trying to do something very similar to what Hihihaha123 was attempting, and your pics look much more even than the morphs by ZRSX or Kuler I was attempting to modify the arms with. Those also have a weird issue where they kind of squash the character down and make the back arch. Would love to see the morph and collider presets if you ever finished them!
Appreciate you taking the time to reply! I'll try to catch up with you on discord. Thank againI didn't finish it in the end. I was trying to make the snake tail as a clothing item, to wrap to halfway up the thigh like in the original image, but I gave up on it. I probably still have the original morph files somewhere, but I don't think I have the collider preset I made, as I've reinstalled vam since then. I'll take a look though. I probably won't finish and publish a look for this now, and I can't drop the morph files here. If you @ me on the vam discord server, I'll drop the shoulder .dsf morph files there if I remember what I called them.