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How to use Hand Tracking in VAM | 2.0 (Quest)

Guides How to use Hand Tracking in VAM | 2.0 (Quest)

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Dear author, I followed your tutorial, but I can't find your preset. If you have a solution, could you tell me? Thank you very much.
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Hey I really appreciate the guide, but when using Virtual Desktop and Hand Tracking with my Quest 3 I do not see the option for "Hand Tracking Controller" when I go to custom bindings and change the controller. The older version of emulating the Index Controllers works just fine, but obviously isn't ideal with how sensitive it is to moving the model on accident.

Inserting a screenshot of my available controllers. I'm using the SteamVR Beta branch as was suggested in the guide, but I also tried non-beta as well to the same end result. I've made sure to restart my pc, headset, and Virtual Desktop. I also make sure to launch SteamVR through Virtual Desktop using only hand tracking and then pulling up the controller bindings all while only using hand tracking, but I still don't get the "Hand Tracking Controller" as an option when I choose custom bindings and to change the controller.
 

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Is this only steamlink now? I only use VD becuase it seems faster and steamlink always glitches out. I mean how do you use passthrough of VD and steamlink at the same time?
I use VAM and VD with the vive emulation in VD. How come when im doing hand tracking in just passthrough on meta and not vam my hands track awesome all my fingers and everything copy exactly. Pinching, squeezing motions. But when I load VAM and get in it and put my controllers down the fingers and hands barely move and are stiff. The fingers track a little but not like in regular meta passthrough games. If they moved like in meta passthrough it would be way better, maybe im doing something wrong?
 
Hey I really appreciate the guide, but when using Virtual Desktop and Hand Tracking with my Quest 3 I do not see the option for "Hand Tracking Controller" when I go to custom bindings and change the controller. The older version of emulating the Index Controllers works just fine, but obviously isn't ideal with how sensitive it is to moving the model on accident.

Inserting a screenshot of my available controllers. I'm using the SteamVR Beta branch as was suggested in the guide, but I also tried non-beta as well to the same end result. I've made sure to restart my pc, headset, and Virtual Desktop. I also make sure to launch SteamVR through Virtual Desktop using only hand tracking and then pulling up the controller bindings all while only using hand tracking, but I still don't get the "Hand Tracking Controller" as an option when I choose custom bindings and to change the controller.
That's weird, if you're using hand tracking to pull all that up and it's not showing up must be an error on SteamVR side. Try reinstalling SteamVR? If not you have to submit a bug to SteamVR

Is there a way to use it with ALVR? I am a vision pro user and I would love to just use my hands :)
It's possible, but I haven't tested it myself: https://github.com/alvr-org/ALVR/wiki/Hand-tracking-controller-bindings

Is this only steamlink now? I only use VD becuase it seems faster and steamlink always glitches out. I mean how do you use passthrough of VD and steamlink at the same time?
I use VAM and VD with the vive emulation in VD. How come when im doing hand tracking in just passthrough on meta and not vam my hands track awesome all my fingers and everything copy exactly. Pinching, squeezing motions. But when I load VAM and get in it and put my controllers down the fingers and hands barely move and are stiff. The fingers track a little but not like in regular meta passthrough games. If they moved like in meta passthrough it would be way better, maybe im doing something wrong?
It sounds like you didn't read the guide.
 
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