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How to use Passthrough in VAM (VR/AR)

Guides How to use Passthrough in VAM (VR/AR)

Download [77.64 MB]
Use the plugin GoingGoingGone (HAL9001.GoingGoingGone.12)
Add to a male character, open and uncheck the body parts - the collision physics remain, but the body is not visible.
Making the male invisible is easy. Making your own personal real body to appear in front of the girl is the hard part.

I edited the Chroma keyafier script to try it on the person atom but it didnt do anything. It worked great for the dildo tho...
 
Is it possible to add plugins to the Male VR hands? Im not talking about the malke person, just the floating VR hands. If you could add the chroma keyaiier to them it might work? That way atleast youd see your own hands instead of those. Maybe replace the texture file with just a transparent image?
Does anyone know where the VR Hands texture file eve in? or the .vap file?
 
It's not good yet, many issues with it and not working well. Hoping someone else can perfect it

Going going gone works for this, makes the possessed person invisible and if you lower the render que you can see your arms infront of the character. Ir doesnt work perfect, you have to scale the person to match your arm and hand sizes but its all we have? I only tested it for like 30 minutes so maybe some tweaks will get the right result.
 

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Wow it freakin works! I keep accidentally grabbing her though. It's like Virtual Desktop messed with my controller settings. Any thoughts on how to fix?
 
Wow it freakin works! I keep accidentally grabbing her though. It's like Virtual Desktop messed with my controller settings. Any thoughts on how to fix?
So far Virtual Desktop is not working well for this compared to Steam Link, don't know why but Steam Link just performs better in terms of hand tracking
 
I'm using ALVR (https://github.com/alvr-org/ALVR/) instead of ALXR on my Pico 4 Ultra and passthrough is working pretty well, although I'm still tweaking settings to try and reduce the green borders. It allows you to set the chroma key using either RGB or HSV. The HSV implementation is more complicated and in theory more flexible, but I'm not seeing better results yet.

ALVR also has hand tracking, but I can't get it working in VaM yet. It's fine using Pico Connect but then there's no transparency and it would be nice to have both at the same time.

The good thing is that we're not dependent on ALXR, which seems to be a bit out of date now.
 
I have an issue where the background changes color on my PC but through my Quest 3 it stays black.

I am using VD with a Quest 3. Looks to be a Sally Color plugin issue but not sure.

Thanks!
 
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