I created a basic scene with a bed and floor. I can navigate it (using thumbstick grab in VR) to align with my real bed and floor, and save the scene.
But when I reload the scene it's always based on wherever my headset happens to be, and no longer aligns with my actual room.
So I have to realign it every time I load (or vamX decides to move everything).
This is very inconvenient because to realign I have to do the following:
1) re-enable VR navigation (because I disabled it to prevent unaligning the scene)
2) change the materials in the scene to no longer be hidden (or green) because I am using passthrough and they are invisible otherwise.
3) Align the scene.
4) Undo #1 and #2.
How can I make my scene always load in the same spot (and rotation) in relation to the play area?
How can I quickly restore that alignment in case something (vamX) changes it?
But when I reload the scene it's always based on wherever my headset happens to be, and no longer aligns with my actual room.
So I have to realign it every time I load (or vamX decides to move everything).
This is very inconvenient because to realign I have to do the following:
1) re-enable VR navigation (because I disabled it to prevent unaligning the scene)
2) change the materials in the scene to no longer be hidden (or green) because I am using passthrough and they are invisible otherwise.
3) Align the scene.
4) Undo #1 and #2.
How can I make my scene always load in the same spot (and rotation) in relation to the play area?
How can I quickly restore that alignment in case something (vamX) changes it?