Hey @Chokaphi I was wondering if you would consider adding a few blending modes in addition to the alpha blend? I'm thinking multiply, add, soft light, overlay? That would be really nice for some effects that don't quite work with the current setup.
Also it would make me sooo happy if the normal maps were blended using RNM blending? Not sure how they are blended right now, but I found that the normals of the base model lose details when adding decal normals on top.
Normals currently use Unity's built in blend function which I think is a implementation/fork of the whiteout algorithm. Rolling my own RNM function is something I may look into.
The alternate blend functions sounds interesting, but right now I want to rework/rewrite Decal Makers UI system from the ground up, and I have had no time to code much of anything since my job is very busy nowadays.
Thinking of making Decal Maker a session plugin
Would allow features to auto apply this preset to all characters settings.
A per gender texture size setting so you can sent each gender to target a texture size. Save vram, 512, 1024, 2048, 4096 etc.. currently everything is scaled to 4096
Gives me some UI space to have more configuration settings.
A few in my head but feasible shader tricks I want to develop
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