Sometimes you can open them in VAM clothing creator and port them in. If not then you need to open them in DAZ, fit them, export as obj, reimport and save as a duf. Open that in VAM clothing creator.Hi all. How does one convert standard genesis 2 clothing so it can be used in VAM?
Hi, I am quite sure, there was a detailed tutorial about that in the dicord or reddit.
It is not a one-click task, but you have to use DAZ3D. In short:
- In DAZ open the Genesis2 figure
- Load the DAZ G2 clothes item(s)
- Fit them to the Genesis 2 figure.
- Now save as a subscene and disable the G2 figure, or delete the G2 figure and save as scene.
- This will create a duf file that can be imported to VaM.
- In VaM open up the standard scene or a scene with the standard female. Open the clothes tab and then import/create your custom clothes.
This is the the optimal outcome. Maybe you will run into issues:
- If you are experience problems with extremely unfitting clothes (much too small or too big, etc), or if you are fitting non-G2 clothes, then:
- Fit the clothes in DAZ like above, but bevore saving as duf, export them (delete the G2 first) as OBJ or FBX with DAZ preset, then import them again.
- Check the clothe textures' file location. Don't use the textures saved in the OBJ, or you will maybechave issues in VaM.
That sounds a bit complicated first, but it is great that we have an option to import custom clothes at all... even as a somewhat normal (maybe a bit skilled) user.
I never really worry about the vertz, you can import it anyway.Thank you for the replies. It definitely helped. I have made some progress but a problem I have run into is VAM telling me there are too many vertices. Is there a way they can be reduced within Daz or is it a case of having to edit in another program? One layer of clothing clipping through another is also presenting itself as an issue.
Thank you for the replies. It definitely helped. I have made some progress but a problem I have run into is VAM telling me there are too many vertices. Is there a way they can be reduced within Daz or is it a case of having to edit in another program? One layer of clothing clipping through another is also presenting itself as an issue.
Great tutorial, can you explain how you import the duf file. I got to the stage of "open the clothes and the import/create " I couldn't see an import tab. Any help. thanksHi, I am quite sure, there was a detailed tutorial about that in the dicord or reddit.
It is not a one-click task, but you have to use DAZ3D. In short:
- In DAZ open the Genesis2 figure
- Load the DAZ G2 clothes item(s)
- Fit them to the Genesis 2 figure.
- Now save as a subscene and disable the G2 figure, or delete the G2 figure and save as scene.
- This will create a duf file that can be imported to VaM.
- In VaM open up the standard scene or a scene with the standard female. Open the clothes tab and then import/create your custom clothes.
This is the the optimal outcome. Maybe you will run into issues:
- If you are experience problems with extremely unfitting clothes (much too small or too big, etc), or if you are fitting non-G2 clothes, then:
- Fit the clothes in DAZ like above, but bevore saving as duf, export them (delete the G2 first) as OBJ or FBX with DAZ preset, then import them again.
- Check the clothe textures' file location. Don't use the textures saved in the OBJ, or you will maybechave issues in VaM.
That sounds a bit complicated first, but it is great that we have an option to import custom clothes at all... even as a somewhat normal (maybe a bit skilled) user.
You have a screenshot?Great tutorial, can you explain how you import the duf file. I got to the stage of "open the clothes and the import/create " I couldn't see an import tab. Any help. thanks
Found this extra info:You have a screenshot?