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Collider Editor

Plugins + Scripts Collider Editor

Hey bubs. Scanned through the discussion and I didn't see this reported.

After saving a collider preset, the scene browser is unable to access any files without resetting VAM completely.
I noticed this ages ago but never bothered. With typical VAM load times, resetting can be a chore.

Wondering if this is a known issue with no fix, or if there is any workaround without resetting. Thx.
 
Heya.
Big thanks, Acid Bubbles, for the amazing plugin.


Question: is it possible to make the load preset from the editor itself "visible" to vam triggers?

I've tested a manual load using the plugin presets tab during an animation, but it introduces a small delay, even with merge load and/or preset overlay.
Doing it via load preset from the collider editor itself works instantaneously.
 
Apparently preset overlays and/or merge load simply loads another instance of a plugin, if that same plugin is already loaded, so the delay was being caused by making copies of collider editor.

I managed to make it work in the end: load two instances of collider editor (each with diferent collider configs) into a person atom and turn them on and off via triggers, according to animation requirements.
It's a janky solution, but it works.
 
Hi. I searched but didn't find any questions on this issue here and I didn't find anything similar on Trello either.
cylinder.png
It is difficult to determine the cause of the occurrence. Сylinder appears when the preview is turned on, but even before it is clear that something is wrong with the head collision problems. This can be seen from the hair, which sticks out unnaturally when loading the appearance preset. After turning on the preview, you can see that some colliders on the head are located differently (possibly due to the scale of the preset being loaded), colliders can be easily rearranged or the plugin preset can be loaded. And in general, you can safely continue playing. But this ridiculous cylinder spoils the whole picture, and it cannot be moved or removed. By the way, cylinder has a collision, and also appears in a strictly defined place. After cylinder appears, when you turn on the atom, an error message appears. Сylinder does not disappear when you reboot the plugin or do any manipulations with the game settings. Only a hard reset and turning off the game helps. This bug has existed for a long time and manifests itself quite randomly.
I personally already hate this cylinder and want not only a solution to this problem but also answers.
 
@Acid Bubbles No prob. My overly complex animation is working now and it seems stable. Sometimes editing colliders is a lot of work, but then I remind myself how VAM was before collider editor. Cheers.
 
Great plugin but too bad you can't save colliders, whenever i save them and restart VaM and load them they are not how I edit them. I mostly use this plugin for auto-collider to fix non 1.0 scale Characters but I have to do each auto collider group manually every time I open a scene or add the character and there's no way I can save them at all and now suddenly after like 1-2 min after i do auto-colliders they suddenly start to reset so now for me the plugin is broken, I tried new scene and restarting plugin/vam etc but nothing fix it, is it because of a new VaM update or what? It's very weird that I don't do anything and the colliders suddenly go back to original state after like 2 mins, does VaM automatically update/refresh colliders now every 2 mins or something or what, I don't see how i get out of this and using default colliders make anything so hard to use in the scene.
Biggest QoL for me in general on using VaM would be to be able to save colliders and have them never reset or atleast the save/load to actually work on every collider and stay like that all scene. I'll insta support and even donate good money for whos gonna make this possible, that's most annoying thing for me in VaM and would make everything so much better.
 
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