It's a great plugin!!! ?
But I can't understand; why we can't attach clothes, like hats, by tying it to the parent node (head, arm, etc.). This should be similar to attaching an asset (CUA) to a control node.
Purpose: to avoid distortions "hard" clothes during deformation of the mesh polygons.
In fact, you have already done this in the "Clothing Colliders" plugin. You just need to adjust it so that the garment is visible and has material settings.
I'm not sure I fully understand. Is the question why we need clothing items to be wrapped at all? i.e. why not import the DAZ mesh directly and just parent it to one of the bones in the body?