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Optimized wrapping with Octree Can do over 40k vertices a second Original implementation of Octtree here https://github.com/Nition/UnityOctree Added option that allows the re-wrapper to interrupt import and use its fast wrapper instead. Symmetry selection support for Male Added ability to save/load selected skin triangle set Added configurable keybinds for select/deselect Can now modify creator item directly (no more 'preview' atom) Minor fixes More resilient to switching character and clothing I wouldn't test it too much though... Fixed a few startup crashes Thank you to @mopedlampe, @WeebUVR, and others for providing feedback. Big updates leave lots of room for new bugs. Please flag them as you see them! ? Your browser is not able to display this video.
Added configurable selection area, based on triangle adjacency. Limited at 100 for now, though it gets quite slow at that point. Overlap between preview and selected area now colored black. A few internal performance improvements Didn't quite get material selection working. Will hopefully get that out tomorrow.
I had to rush this one so it might be a little rough. Hopefully this update does more good than harm. Added symmetric selection for the skin Added an 'inverted' mode, where it will wrap to everything BUT the selected vertices Added an initial version of cloth selection, which allows specifying which cloth vertices to re-wrap (rather than all) Running the re-wrapper without anything selected will just wrap with no constraints. This can still be useful since it applies surface offsets that allow 'internal' clothing to work without the Internal Clothing Fix https://hub.virtamate.com/resources/internal-clothing-fix.35753 Littered the code with ungodly heresies that'll need to be cleaned up later.