Hi all, I'm in the process of trying to port a Koikatsu model into VaM but I'm having this issue with the Clothing Creator. For some reason holes keep showing up around the belt area of this uniform.
Screenshot from VaM with holes circled in red:
Note: The holes are actually solid black in the game.
In Blender I can't find any gaps or overlapping geometry. I used merge vertices to make sure everything besides the belt buckle and buttons is a single mesh. All faces appear to be triangulated, if that matters. Only thing that has made a difference so far was subdividing the belt area which resulted in smaller holes.
Screenshot from Blender of model before changes:
Any possible explanations and/or suggestions to try to fix this would be appreciated!
Edit: After messing around for the past few days after posting this, it seems like the Cloth Creator just doesn't work well in general. I'm going to leave the thread up though in case someone does have some insight.
Screenshot from VaM with holes circled in red:
Note: The holes are actually solid black in the game.
In Blender I can't find any gaps or overlapping geometry. I used merge vertices to make sure everything besides the belt buckle and buttons is a single mesh. All faces appear to be triangulated, if that matters. Only thing that has made a difference so far was subdividing the belt area which resulted in smaller holes.
Screenshot from Blender of model before changes:
Any possible explanations and/or suggestions to try to fix this would be appreciated!
Edit: After messing around for the past few days after posting this, it seems like the Cloth Creator just doesn't work well in general. I'm going to leave the thread up though in case someone does have some insight.
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