• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Clothing Creators! What's going wrong with my import?

Rosemala

New member
Joined
May 11, 2021
Messages
7
Reactions
21
I try to import a duf but it ends up looking like the attached picture. The scale is 10x too small and the forward axis is wrong. Saving as a duf has no options. How do I fix this? Thanks
 

Attachments

  • Capture.JPG
    Capture.JPG
    198 KB · Views: 0
Did you have prepaired the clothes in DAZ3D yourself, or is the duf something from an other source? If you prepared the cloth yourself in DAZ and have fitted it correctly to the standard genesis 2 female in the right size, this should not have happened. Looks like this step maybe was left out.

If you did everything corretly in DAZ like described in the tutorials: Sometimes, if you try to fit an mesh edited with a 3rd party tool (like Blender e.g.), only resizeing and lining it up in DAZ isn't enough. Your changes will not be permanent. Try to unparenting you mesh in DAZ and to delete the Genesis Figure... does your mesh stay in size and in position? Did you try to save and re-load it in DAZ and does it stay in shape? No? Sometimes just a simple trick will help: exporting it as OBJ and re-importing it in DAZ. but don't forget to re-assign the textures in DAZ from a proper source. The materials included with the OBJ will not work correctly when importing in VaM. If nothing helps and it won't keep in shape, then try to convert the cloth item to a proper DAZ-geometry using the options you find in DAZ: Edit/Object/... This is not trivial to explain, so please look out for that point in the tutorials.
 
I think you might be right that I've simply messed up fitting it in Daz. I'm new to it and will watch the tutorials again. I've mostly just positioned it where it looks right on a G2 model, which is what I saw some tutorials do, but none of them were working with raw geometry from Blender it seems, and simply dragged in assets from the side panel which presumably are already rigged. Thanks.
 
Back
Top Bottom