Hey Mysterio,Hi Cheey, can't wait for the next update =). Take all the time you need of course.
A new feature suggestion:
A little head nod with every thrust so the persons head is rotating down or up slightly, I tested this with cycle morphs and a trigger that gets activated with every thrust and the movement looks more natural and the head isn't as static when pounding. with automatic adjusted speed optimally. Just an idea for the future.
come over to my discord, I did post some beta updates over there. Sadly there is a bug with the expressions that gives me a lot of head aches. That's why I did not release anything to public so far.
About the head: Hmm, I'm a bit sceptical if this would work in every scene. I could apply some forces/torques, yeah, but this has great potential to mess up animations. I already hear people complaining. One has to think about possession as well. I don't want to be responsible for people blowing up, haha
To summarize: Probably not going to happen. It would be a lot of work and I fear only a hand full would actually use it.
What I did think about is applying a torque to bend the head backwards on ahegao orgasm. So all the things possibly "destroying" animations would be under one hood and could be easily disabled. Doing animation adjustments on every thrust is going to far I fear.
But: You (and I) want the head to be less stiff. Maybe I could include a function to also free the head in FreeTheLegs. Turning it's position state to off and holding it's relative orientation to some degree through the rotation state. If you haven't tried FreeTheLegs I highly recommend you check that out! The limbs react naturally to every thrust without any user setup, despite clicking one hotkey. Sadly almost none of the creators seems to use it. I regularly have to free those legs and get rid of poorly executed feet animations.