On one hand the technology is very impressive, on the other hand there are so many features missing that I worry if the creator community will lose interest if it takes 3-5 years for 2.X to complete.Of course many of us have tried the Alpha, but what to say... It is an Alpha.
Except of posing the figure a bit, you can't do nothing of the things that makes VaM so exciting.
I guess I spend 10 minutes with the Alpha, then got seriusly bored.
It is a bit scary how much this reminds me of the very very early VaM versions...!
It's a bit depressing for me to think of the long way we have gone from there to current VaM,
and that we are all the way back now to the start with VaM2.0.
The technology it shows is really great, no question! For instance, I bended the figure's arms up and down like a moron to see the shoulders finally just working (JCM), and was happy like a child.
Though, all of this couldn't fully make my bad feelings go away.
Sorry for this, but to be true, I personally had expected this kind of Alpha much earlier... maybe in May/June like it was vaguely announced back then ("coming soon"). Absolutely no offense! VaM2.0 will be undoubtedly much better than we have ever expected!
Now we have this gorgeous appetizer, it will be even worse to wait for more and to go back to our old VaM 1.x,
I really wonder how far we will be at the end of 2022! Unfortunately I am a really impatient person
Yes, it works for me in VR (SteamVR). You have to start at the desktop and then click on the XR (fancy new name for VR/AR) button on the lower right. It will then automatically start up SteamVR and my Headset (Valve Index), and I am in. It looks great, but you can even do less than in the desktop version...
If you are using SteamVR, too, you could try out having it allready started or not (I hadn't).
I have no clue on how it is with the Quest, but it definitely was also displaying some Oculus driver announcements on loading.
If you take a look at the history of the VaM Patreon, you'll see that's exactly the way 1.x was released. 2.x will work the same way.I think the best thing to do is to release 2.X in modules.
On one hand the technology is very impressive, on the other hand there are so many features missing that I worry if the creator community will lose interest if it takes 3-5 years for 2.X to complete.
I think the best thing to do is to release 2.X in modules. The first release should target content creators so that at least the creators can start creating looks for 2.X while the development continues on other systems (animation, muscle poses, physics, etc.). This way the community will stay alive.
Being an impatient guy, I support this. First priority now should be to get a somewhat stable and working base. Then, right after this, the modding features should be prioritized to give us something to tinker with, and to quickly get community created content.
After that there will be much time for the VaM team for polishing around and inventing new exciting features.
This was roughly the way VaM 1.x was done, like DJ said.
1. Custom morph support. 2. Custom texture support. 3. CUA. 4. Plugin support. 5. Clothes import, aso....
BUT (!) this also has leaded to many of the nasty issues we finaly had with VaM 1.x : All those features were piled up on a base, that wasn't originally constructed for this. And think of all those redundant options and ways to do things. On the other hand, there is all the experience now that was allready made with 1.x ...
This argumentation leads to two different approaches:
- Should the VaM team rush things out to keep the community happy like in VaM 1.x.
- Or should they take their time to prepare a stable base for all eventualities that may happen and all possible things that may come, and then carefully build on this stone for stone...
It sounds obvious on first reading, but the first point was successfull in 1.x and would keep the community alive, whereas the second point (from my experience) could easily lead to time-eating perfectionism and endless polishing and planning.
IMHO a mix of both approaches is the most healthiest way to go: You can't plan for everything, take the risk of rushing things and feed the sharks (us)!
Though, I am very glad that I don't have to make all those decisions.
?do you remember when the VaM 1.X alpha was released? Maybe this will give us an estimate on the progress of VaM 2.X...Of course many of us have tried the Alpha, but what to say... It is an Alpha.
Except of posing the figure a bit, you can't do nothing of the things that makes VaM so exciting.
I guess I spend 10 minutes with the Alpha, then got seriusly bored.
It is a bit scary how much this reminds me of the very very early VaM versions...!
It's a bit depressing for me to think of the long way we have gone from there to current VaM,
and that we are all the way back now to the start with VaM2.0.
The technology it shows is really great, no question! For instance, I bended the figure's arms up and down like a moron to see the shoulders finally just working (JCM), and was happy like a child.
Though, all of this couldn't fully make my bad feelings go away.
Sorry for this, but to be true, I personally had expected this kind of Alpha much earlier... maybe in May/June like it was vaguely announced back then ("coming soon"). Absolutely no offense! VaM2.0 will be undoubtedly much better than we have ever expected!
Now we have this gorgeous appetizer, it will be even worse to wait for more and to go back to our old VaM 1.x,
I really wonder how far we will be at the end of 2022! Unfortunately I am a really impatient person
Yes, it works for me in VR (SteamVR). You have to start at the desktop and then click on the XR (fancy new name for VR/AR) button on the lower right. It will then automatically start up SteamVR and my Headset (Valve Index), and I am in. It looks great, but you can even do less than in the desktop version...
If you are using SteamVR, too, you could try out having it allready started or not (I hadn't).
I have no clue on how it is with the Quest, but it definitely was also displaying some Oculus driver announcements on loading.
Vam 1.0 was released July 21st, 2017. 1.20 was released 3 years and one month later.?do you remember when the VaM 1.X alpha was released? Maybe this will give us an estimate on the progress of VaM 2.X...
Oh very cool, I haven't tried it yet as I was away from Vam for some time. I'm glad there even is an alpha already. I made my peace that it will take much longer to be where we want it to be. I will check it out once it gets a little more fleshed out so I won't get depressed like TToby ; D
You will see it, you are amazed, you try around a bit, then you want to instantly use it instead of going back to VaM 1.x... but shit, you can't, and you know how long it has taken to get this far.
Then you most likely count the days till 2.x will be ready, like me.
Just kidding!
If I wanted to rotate and pose 6 default characters, I'd just use DAZ. Actually, DAZ gives me hundreds. There is zero possibility to change looks, clothes, make scenes, animate, nothing. 5% is a very good guess.I think 5% is a very pessimistic guess. The work they have done is a HUGE portion of the game. I would say more than 50% of the work is already done. Possibly more than that.
You wouldn't say a fully working car was only 5% done because the interior was missing, that engine? It's rather important
check your payment methods. if the card is good remove the card reinput the data.. resolved my issue.Somehow I can't pledge to Meshed VR anymore. It keeps saying " This post is unavailable because your pledge payment for Meshed VR didn’t go through."
I have enough in my PayPal wallet and my credit-card isn't working aswell. Sometimes Patreon try to progress a payment of 29 euro's, then 50 euro's, then 9 euro's and after that 45 euro's each time when I do a pledge. I cancelled all my other pledges, without success. I also tried a old Patreon, without any active sub, without success.
Eventually I got through and said payment succesfully progressed and was happy. Went back to Meshed VR page and it said "Message locked". I went to my mail and saw that I payed for other pledges I didn't asked for.
So for now, I can't do anything nor try the new 2.0 version. Each time when something news comes out that I really want to try, this shit happens. I've been busy for a while now to solve this problem.
No VaM 2.0 for me, I really want to support this project. I'm contacting Patreon support how this can happen. Hopefully I can solve this issue and try out 2.0 this week!
But the eye textures and the body textures have to improve I'd say. They look good but not stunningly good. Don't know what room there is anymore. I'd love to see more detailed body textures.