The following has been updated:
Added two more great idle mocaps to the CuddleIdles Animation tab.
Amazing plugin creator Everlaster recently released a updated new version of the long abandoned plugin Hair Changer in his snippets collection so that it now works well with triggers and changing hair presets. Was able to make great use of this in conjunction with a variety of color presets assembled by Trety. You can choose from over 100 different color presets via the Extra option as demonstrated below. You will also have the option to randomize the trigger by clicking the "?" button.
Added a visibility slider to the Hide UI trigger so that you can make the big "unhide UI" button less intrusive in the scene.
Reworked the Room Selection trigger so that you can quickly get to the room you want without waiting for each one to load.
The Chamber room environment now has a kinky new option to chain up your model to a X shaped cross (below).
Added an option to have your model drunkenly pass out. This option is available after you click the Drunk trigger. This has the same rag doll effect as when you're overly rough with her in VR, but this now gives desktop users easier access to the mechanic.
Updated to the latest version of Naturalis (V1.3) Please note that the calibration takes a little bit longer now when activated, but the result is much improved and more stable.
Added an option to autoshuffle the hair/clothing presets on a timer.
Added a couple more color options to the passthru function. You can now choose Blue or Black in addition to the default Muted Green.
Cleaned up and consolidated some dependencies.
Other improvements to the UI and a few bug fixes.
Created a new menu popup called "Morph Adjust" that allows for quick access to all the most impactful morph adjustments that are built into VAM. You can now customize and fine tune the attributes of any look exactly to your tastes.
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New Menu Trigger to change the mood back lighting on the enhanced light rig to a variety of colorful options
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Also Imported a great set of Idle Mocaps courtesy of CuddleMocap
Improved the makeup selection trigger to update more quickly between selections, and added a couple more makeup options
Added improved collision handling to the bedroom environment, The bed will now collide realistically with hair and clothing instead of just falling through
Eliminated some unnecessary textures from the var to decrease the file size
Reworked some ui, and fixed more behind the scenes stuff.
Updated new versions of many plugins including timeline and reworked the animations to work better with the Gaze function. Make sure to download the latest dependencies.
Added blushing face redness transitions when your model gets aroused or orgasms.
Added a new 2nd Ride Animation (Based on km285 by KittyMocap): Get to it by choosing Ride then by clicking next animation
Improved the skin textures on the Dildo Toys to look more life like (Courtesy of Spline VR)
Added a option to lock the lighting to the rotation of your models face so that her face will stay lit even when she turns her head.
Added a slider to control how fast the camera tracks your model as she moves in Cam Ride mode. Higher Speed tracking looks especially great along with high energy dance animations.
Reworked the "Previous Clothes" button to work more reliably, it will work even when you change appearance presets so you can mix and match clothes between the different looks.
Makeup choices now remain active even when changing clothes or appearance presets.
The Reset Button now gives a random standing pose.
Tweaked some of the Glance settings to look better in each of the moods (ex. slower/less frequent blinks when aroused).
A bunch of behind the scene fixes, and UI changes.
Spent a good bit of time revamping the lighting rig based on point lighting as opposed to spot lighting which in many cases, looks quite a bit better than the lightrig from previous versions. I think this improvement goes a long way to make the scene look graphically better at zero extra performance cost.
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While doing this, I tailored each time of day skybox (Day, Dusk, Night) to look best with this rig, and also picked the best setup for each indoor and outdoor environment (some indoor environments still are better suited to the original lightrig). There are also button triggers available to switch between the original and enhanced light rigs as well as still having the ability to use the rotation slider if you want more customization of the lighting. The enhanced rig mode also now has a PitchBlack skybox/lighting option for a really dark vibe.
Implemented a VR specific feature that I call "PoseTouch". This will trigger a new random pose on your model by holding your hand on her navel for 2-3 seconds. This is good to use in conjunction with a hidden UI so that you can still trigger new poses. This feature can also be disabled via trigger button.
Added a lot more in-game info and added the option to turn on and use Help/Info speech bubbles to learn more about certain features as well as pop up as the model changes moods and to add flavor for certain actions.
Tweaked some Flyby Cam setting to make it more stable in crouching and lying poses.
Improved logic for Autotoy to quickly reset if the toy gets misaligned or slips out.
2 new great animations from Vamtimbo Nadia and Photoshoot
Add a new Muscle tone slider based off of bumpmaps based off Gwen by JackyCracky
Fixed alignment issue on the GetUp after KO animation that cropped up in a recent update
Improved collision for spank tools. Whip and Flogger will make deeper smacking sound when hit on any part of the body
Many other UI enhancements/fixes
New "Spank Me" button which will randomly assign a spank-friendly pose from the included poses (about 35 in total) Click it multiple times to get different randomized poses. Some of these are new additions to the "Extra" section.
With this there are now new spank tools, click the "Get Spank Tool" button to see all of the options (crop, longboard, flogger and whip). Spanks are now enhanced to redden the models butt more and more after each spank. This includes the original paddle available in eariler versions. Makes use of TGC/Supa's Cheek Marks Clothing, Extraltodeus Pump Plugin, and Spank tools by TGC's BDSM assetbundle and djsoapyknuckles Whip and Flogger.
Added new makeup options (including goth look) Courtesy of Supa/Tolberg/Jackaroo makeup clothing.
Added the "Black Girl" button which will automatically convert any appearance preset into a dark skinned version with darkened hair and adjusted morphs. Courtesy of Riddler textures and Larrysarms Hair Color Change plugin.
Improved Autotoy action to be less likely to slip out and to also recover if it does.
Added subtle body swaying/gyrating when model is in certain states like Flirty or Aroused. This was some nice logic I found in a PeteZwega showcase scene that makes use of the FloatParamRandomizer plugin on different jointdrive controls.
Xmas Bonus Easter egg that will pop up after you use fairy mode which will give a Christmas-y version of the fairy.
Changed logic to the chair sitting button in the Dining Room environment. The chair capture now uses ropes instead of chains by default.
Several new dependencies are required in this update. Be sure to get those.
Dependency management/fixes
Happy Holidays!
Made several adjustments to the scene to improve stability mostly having to do with the model overly colliding with the floor slate which had a tendency to lead to model explosions and breaking the scene. This was most susceptible to happen when changing poses from the default pose that starts on scene load. I eliminated the custom fave poses as an option for the autopose function since it was possible that the custom pose would move the root node to an unfavorable position resulting in explosions/crashes. You can still be use this from the "shuffle fave pose" button but use at your own risk.
Added sounds and logic to have the chains make rattling noise, and the ropes make stretching/creaking noise when using the tieup or chainup option and the model is squirming/struggling.
Added logic to highlight last used pose number in blue in the UI. This is helpful when using the autopose function to show which was the last pose type used (standing, sitting, crouching, lying, or extra)
Fixed "appearance shuffle" and "update custom" to recalibrate Naturalis automatically
Fixed some other bugs related to sound redundancy in VAMmoan
Various other debug, tweaks, and dependency cleanup.
(Skipped 1.8l build since it looks too much like an i or a 1)
This update plays around with World Scale which will only truly work in VR since it is best experienced with 3d perspective and VR hands for scale. You now have the option to quickly change to Doll Mode or Giant Mode which will greatly shrink or enlarge the size of your model and surrounding scene. You can tweak this manually in the Scene Misc tab in Edit Mode to your liking if you want. Its a cool effect to behold especially when in passthrough mode.
In tandem with this there is now something called Fairy Mode which essentially turns your model into a fairy by doing the following: Change your model into a fairy outfit and give them fluttering wings, shrink the world scale to make them appear fairy sized, Activate Passthrough mode and a custom cam ride view to make her appear to be flying around you. And lastly start a custom timeline animation. You can exit from this by opening your VAM menu as you would with camride mode.
Added an option to adjust "gaze weight" via a slider. This will you give greater control on how much the model will focus on you while an animation is active. Put it at maximum to have the model gazing at you 100% of the time regardless of what the head movement would have otherwise been in any of the animations.
Reworked the collision trigger for kissing to only activate via your head and not your hands (Vr mode specific) this makes use of KY1001's searchlight plugin.
Added a temporary floor guide to help line up the ground when you first change to Passthrough mode.
Updated to the latest version of Naturalis (43).
More behind the scenes, UI changes, and dependency management.
P.S. With every new update, Please make sure that you have all of the most of up to date dependencies listed in the tab. I have spent a lot of time making sure that they are all necessary. If you are missing any of them or have old versions, it WILL cause errors and potentially break a lot of the scene. If you have any questions about this please send in a message in the discussion tab. Thank you.
Fairy Wings courtesy of Xstatic as it's an older asset that isn't hub hosted, I included it in the var
The previous update caused an issue where the hand/finger morphs stopping working properly which ended up breaking a few of the animations and poses in the scene.
Added some options to change the color of the model's ropes when using the Tie Up button. Also added the ability loosen them (with a cool sim affect). The loosen effect can be applied to chains as well. Button triggers will pop up when you use the chain up and/or tie up options
A bunch more behind the scenes debugging/tweaking and some other small UI changes
This update adds 5 new sitting idle animations courtesy of CuddleMocap
With the addition of Maru's Rope Clothing , I added a Tie Up button in addition to the Chain Up button. It will have the same behavior except with ropes. If you want extra restraint for your model, you can use both chains and ropes as well.
Adjusted some settings to work better with passthrough mode.
Fixed an issue where the Lighting Option button wasn't showing in the club environment. You should now have access to that without issue.
Made sure the latest version of Everlaster's Naturalis was updated in the scene.
Please let me know any other issues. As always, make sure to update all of the latest dependencies so that the scene functions to its maximum potential.
This update makes use of chromakey triggered passthrough support on VR. Make sure to download the newest dependency from Sally Whitemane's Plugin Camera Background Color
To use it with Virtual Desktop on the Quest, make sure you have the newest version of VD and use the following settings: Red 98, Green 120, Blue 100, Similarity 5%, Smoothing 0% (thanks to Saint66 for the recommendation)
Once enabled, click on the Passthrough Mode button in the scene and you should be in business.
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I also adjusted the world scale slightly so that the model is a more suitable height for interacting with in passthrough mode.