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  • For best results, in User Preferences, set physics rate to a minimum of 90hz and Physics Update Cap to 3. (the higher the better). The asset is usable at the default settings, but performs much better at higher physics update rates.
  • Add custom unity asset to scene.
  • Load var package and select the asset
  • In Physics Object tab enable Physics
  • In Physics Control tab set Hold Rotation Spring and Hold Position Spring both to 10,000.
  • Recommend using UnityAssetVamifier to adjust visual settings to your liking
Please keep in mind, this is more of an experimental asset than a highly-polished and well-tested one. It will likely break quite often (explode, colliders stuck etc. especially at low physics rates). I'm not planning on doing much more with this, but if there are issues, please let me know. I'm happy to support the assets I create as best I can.

If you like the asset and want to take a crack at making a better texture - just let me know and I'll send you the FBX's with UV's.

Fair warning: the ToS for this website are clear about posting violent content. Use this asset at your own risk. I have no advice to give about what constitutes posting violent content on this website or any other platform or service.

Thanks for checking it out and enjoy :p
Author
djsoapyknuckles
Downloads
63,715
Views
63,715
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from djsoapyknuckles

Latest updates

  1. fixed handle collider

    removed sphere collider in handle, added capsule collider that is the approximate shape of the...

Latest reviews

Very nice. Not easy to use by hand but attached to a cycle force it makes a funny machine to undress people. The only problem is that the collider trigger does not work. It would be very useful to add sounds when the whip hits its target.
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